EricNoah
Adventurer
Inconsequenti-AL said:That sounds about right!
FWIW, I'd agree that (some) low magic DnD can be difficult to run - simply because the further from the 'basic' rules a game gets, the more the GM has to keep track of, tweak on the fly and design house rules for.
Doing all that while making the game fun isn't going to be easy!
Indeed, spot on. And it's not just the rules/house rules etc. that make it hard -- how do you sustain a long-running campaign where PC death is common and resurrection is not an option? At some point all the campaign's original PCs will be dead and some players may be on their second, third, fourth PC. Some players prefer continuity or the ability to continue playing one character, and the threat of not being able to do that isn't always attractive. Maybe grim/gritty/low magic is more suitable for one-shots or mini-campaigns?