Bendris Noulg
First Post
Well, mine just came today, and while there's a few things not to my taste, there are a few things I'd definitely would like to incorporate into my game.
- Environment Variant Races (to fine tune races I already have as well as develop races I "know" are there but never wrote up)
- Variant Scout and Thug (Side Note: Expert variant looks very much like my own version)
- Variant Paladins (although as Prestige Classes)
- Bard as a Prestige Class (something I'd been considering, now made easy for me)
- Backgrounds (under consideration, will likely do something modeled in a similar fashion but more setting-specific)
- Action Points (although giving less, just to "try them out")
- Contacts (for fleshing out background; contacts are actually a common occurance in our game already, but this UA system is good for characters starting above 1st Level to determine past associates)
- Reputation
- Taint
- W&V (or essentially my own take, which I originally built from SW combined with various bits from message board discussions)
- Spell Points with a Fatigue-like system is something I already have, converted from Spells & Magic.
- Paladin as a Prestige Class (Barbarians and Monks, too)
- Defense Bonus and DR for Armor (although Defense is scaled higher, combined with a defense roll, with your Defense roll effected by the Armor, thus providing a Defense mechanic that scales with the Attack mechanic)
- Facing (based on MEG's Fighter's Corner)
- Themed Summoning (albeit through a different method)
- Legendary Weapons (from their initial release in Swords of Our Fathers)
- Sanity (although becoming more familiar with these rules, combined with some commentary regarding them in the Sanity thread, I'm looking at the possibility of merging the system I use with the UA version; still not sure, yet, and will likely throw that one past the group for their opinion.)
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