To respond to the original question about the worst game and why. I'm going to make a list because it is too hard for me to choose.
Of games that I have played (I don't own it, I refused to pay money for it):
1. D&D3.5 - Yeah so the first RPG game I played face to face. (The second one after a Final Fantasy game my, at the time, future wife had made that was PbP.) I loved the RPG thing but hated the mechanics. It probably did not help that I was introduced to this game after all of the ridiculous supplements had come out making it a convoluted mess.
Of games that I own:
1. Burning Wheel - I bought this game years ago when I was still playing Fate. I sat down to read it cover to cover but as I closed the book I realized that I could not remember a single thing I had just read. I'm going to blame that on the game and not me.
2. Conan 2d20 - I was really excited for this game it sounded great, exactly what I was looking for, so I spent way too much on the Kickstarter. By the time I actually got it I realized just how convoluted the game actually was.
3. Fate - I debated not including this as this is the game I started GMing with and played for several years. It wasn't until I was a player in another persons game that I realized just how bland and stale the game was. The Fate point system was also nearly unused by our group, if someone missed on a skill test they would just accept it, if it was really important then they might spend that point only to have to be reminded that they needed an aspect to use it they would then take a second to think of something and then re-roll the dice. Half the time the die roll would fail again and they would just accept the loss.
Honorable mentions (honorable because I think they are fine)
1. D&D5e - I know, I know, I dislike this game but I really think it is well designed, except where it isn't (not sure how else to describe it). Where it excels at is in evoking the imagination and making people excited to come back for more for the next level. Where it falls down are the fiddly details that I could go on about, but I just don't care enough about this system to try and fix it.
2. Shadowrun 5e - I know this one gets a lot of hate. Sure it is pretty easy to break, but there are a lot of games that will break if people try hard enough. Sure the mechanics are a little clunky but they are also evocative and generally lead to fun game play, something the massive HP pools of D&D5e regularly struggles with. But yeah, you will probably have to house rule a thing or two from time to time (especially with vehicles). At the end of the day I think that the setting is worth the trouble, for me. I would not recommend the game for many people though, including about half of my group.
3. Warhammer Fantasy Roleplay 4e - I hate this game only because they took one of my favorite games and made it unnecessarily complicated. Not sure it belongs in a worst category though.
^2
Of games that I have played (I don't own it, I refused to pay money for it):
1. D&D3.5 - Yeah so the first RPG game I played face to face. (The second one after a Final Fantasy game my, at the time, future wife had made that was PbP.) I loved the RPG thing but hated the mechanics. It probably did not help that I was introduced to this game after all of the ridiculous supplements had come out making it a convoluted mess.
Of games that I own:
1. Burning Wheel - I bought this game years ago when I was still playing Fate. I sat down to read it cover to cover but as I closed the book I realized that I could not remember a single thing I had just read. I'm going to blame that on the game and not me.
2. Conan 2d20 - I was really excited for this game it sounded great, exactly what I was looking for, so I spent way too much on the Kickstarter. By the time I actually got it I realized just how convoluted the game actually was.
3. Fate - I debated not including this as this is the game I started GMing with and played for several years. It wasn't until I was a player in another persons game that I realized just how bland and stale the game was. The Fate point system was also nearly unused by our group, if someone missed on a skill test they would just accept it, if it was really important then they might spend that point only to have to be reminded that they needed an aspect to use it they would then take a second to think of something and then re-roll the dice. Half the time the die roll would fail again and they would just accept the loss.
Honorable mentions (honorable because I think they are fine)
1. D&D5e - I know, I know, I dislike this game but I really think it is well designed, except where it isn't (not sure how else to describe it). Where it excels at is in evoking the imagination and making people excited to come back for more for the next level. Where it falls down are the fiddly details that I could go on about, but I just don't care enough about this system to try and fix it.
2. Shadowrun 5e - I know this one gets a lot of hate. Sure it is pretty easy to break, but there are a lot of games that will break if people try hard enough. Sure the mechanics are a little clunky but they are also evocative and generally lead to fun game play, something the massive HP pools of D&D5e regularly struggles with. But yeah, you will probably have to house rule a thing or two from time to time (especially with vehicles). At the end of the day I think that the setting is worth the trouble, for me. I would not recommend the game for many people though, including about half of my group.
3. Warhammer Fantasy Roleplay 4e - I hate this game only because they took one of my favorite games and made it unnecessarily complicated. Not sure it belongs in a worst category though.
^2