Nah, I headed out when Fate started taking shots. I've played so little that I shan't comment on it. But what I would like to weigh in on...
Is that this is too bad. I have the first edition of Numenera, and I have my nitpicks, but I think it's a really smart game. I have no idea how a well-earned success can be "wasted." A failure, sure, that sounds like a waste of Effort, but the value is in the telling: how did the character try harder accomplish the feat, and what happened when the important roll went awry? Or succeeded?
Alls I know is that Cypher makes interesting use of health-as-effort (like, gasp, Dark Souls), and the Numenera book does a good job of delving into the Ninth World and encouraging GMs to do the same. I have to guess that a full-on mutiny was due to factors beyond the game's control.