Genre tropes are not reality. And the relative deadliness depends on which firearm & what ammunition, which hand-to-hand weapon, the skill of the wielder(s), the fighting conditions, etc. in any case.But this still doesn't address the fact that hand-to-hand weapons actually deal more damage than firearms do.
How many times does John McClaine get hit by a bullet in Die Hard?As far as how we describe these things in our own games - we just use the Die Hard model.
I was discussing the systems that are, as far as modern or future games go.Plus, not all of the game systems we've talked about are based off of the hit point model.