Wulf Ratbane
Adventurer
It bears a bit of resemblence to Ryan Stoughton's DM helper thingy.
This I am familiar with. I didn't use Ryan's helper, but I have often gone back to the dataset he generated at that time for all sorts of other projects.
It bears a bit of resemblence to Ryan Stoughton's DM helper thingy.
If nothing else, though, Pathfinder has reawakened my willingness to say "screw the published rules." If Pathfinder disappoints me, I'm going to make my own 3.75, and I've been squeamish about house-rules for quite a while.
This looks a lot like a system I came up with (and posted hereIn addition, for the spell progression, I would use this for every spellcasting class if it weren't too cumbersome to apply.
SpellProgression(class) =Min ( classlevel*2, (characterlevel/2 +classlevel/2)) )
I thought Trailblazer was an adjunct/supplement for Pathfinder, hence the similarity in names.So Trailblazer is certainly on course to be a Heartbreaker to the Pathfinder standard.
I don't understand. A fighter/wizard 9 (character level 12) is giving up (as a fighter) +3 BAB, 2 bonus feats, a general feat (two, in Pathfinder), 3d10+Con HP, +2 Fort save, and +1 Ref save, or (as a wizard) one-and-a-half levels of spell progression, three caster levels, a bonus feat, a general feat (two, in Pathfinder), +2 Will save, +1 Fort save, and three levels of familiar progression.But something needs to be given up to balance the increased ability. I don't think it has to be a 1-1 loss of ability since everything is still being channeled through the character's single set of actions (compared to 2 single class characters with the same class levels).
I'm not a big fan of ECL, generally speaking, either. But you've overlooked the fact that when it comes to class-features progression -- especially, but not limited to, spellcasting -- the features are getting more powerful as a proportion of character power, not less.I'm not a big fan of ECL issues, particularly adding them later in the character's career. They work best for balancing low-level characters but, I believe, tend to become increasing irrelevant as characters grow in power as each benefit given by whatever adds the ECL becomes a smaller proportion of the whole character.
I simply don't understand this. If a fighter/wizard 15 (ECL 20) is "behind his single class peers" (i.e., those at 20th level), where exactly should he be? Just how much more powerful should he be?Plus, this ultimately means that a multiclass character falls further and further behind his single class peers.
More or less. What 3.5 needs is a monster building matrix that is flexible and easy to change.
I have a good foundation already with Upper Krust's work as I adapted it for Grim Tales, but that system is needlessly complex-- it's ground up design. It's great for designing a monster for publication and making sure it's balanced to the right CR. It's not so useful for "I need a CR9 Giant and I have 5 minutes prep time."
I am thinking something along the lines of a one page sheet per monster type that lists all the stats you need across all CRs up to 25 or so.
As HD increases, by monster type, you can pick special abilities (remember 1e's *, **, *** system?) a la carte, or by CR increase.
Want to add poison or disease to your CR9 Giant? Here's how powerful it should be, and here's how much it will increase the CR.
I don't know, since I haven't read it. Should I? Doesn't Expeditious Retreat Press also have a monster builder book?
You need to check every "solution" against these three cases, at minimum:
Wiz1/Clr19 (Or Clr1/Wiz19)
What should this character's total spell package look like?
Bbn10/Clr10
Two classes with no bonus feats, one non-caster, one full caster, in an even split.
Wiz10/Clr10
I think most folks agree that this caster should have the functional power of at least Wiz15/Clr15 (Mystic Theurge power level).
I don't think the "Feat" solution has enough feats to keep up with what a more in-depth, but straight up mechanical solution should provide.
This looks a lot like a system I came up with (and posted here
All character classes have a magic rating, which increases by level much like base attack bonus. For a multiclass character, add up the character’s magic ratings from each of her classes to find the character’s total magic rating.
I don't understand. A fighter/wizard 9 (character level 12) is giving up (as a fighter) +3 BAB, 2 bonus feats, a general feat (two, in Pathfinder), 3d10+Con HP, +2 Fort save, and +1 Ref save, or (as a wizard) one-and-a-half levels of spell progression, three caster levels, a bonus feat, a general feat (two, in Pathfinder), +2 Will save, +1 Fort save, and three levels of familiar progression.
What more does the character need to give up?
I'm not a big fan of ECL, generally speaking, either. But you've overlooked the fact that when it comes to class-features progression -- especially, but not limited to, spellcasting -- the features are getting more powerful as a proportion of character power, not less.
If you're a goliath (+1 ECL), the difference at 9th level is probably not even noticeable. If you're a wizard, the difference is 5th level spells. That's a huge distinction, and it has to be balanced. I have so far been unable to think of a better way to do it, while keeping the rules recognizable, than ECL.
I simply don't understand this. If a fighter/wizard 15 (ECL 20) is "behind his single class peers" (i.e., those at 20th level), where exactly should he be? Just how much more powerful should he be?
I'm not sure I understand the Special part. If a Wiz 6 Ftr 4 takes this feat, he loses it if he raises anything other than Wiz ? If it is the case, it is a feat intended for non spellcasters that multiclass late and do not move after that (it reminds me of the 1e "multi"classing rules for humans). Is it the intent ?Talented Spellcaster
Benefit: Upon selecting this feat, choose one of your classes that allows you to cast spells. Half the sum of all your other class levels, rounded down, is added to the selected class for purposes determining spells known, caster level, and spells per day(and whatever else I can't remember right now).
Special: You lose the benefit of this feat if you gain more levels in a class that is not the class you chose with this feat. Prestige classes do not count towards this limitation. You can only take this feat once.
I agree. You have to choose between one of two problems: not letting a character multiclass late in his career, or dealing with, "Damn, Bob, you learned a lot in that last fight, huh?" (And yes, this totally eliminates "dipping," the good points of which are often overlooked.)I do think that the issue of picking up a multiclass late in career is particularly sticky. Imagine a 10th level character shifting careers. He's got to wait until level 13 until he sees benefits and then they really kick in.
Well, compare it to a balanced mystic theurge. There are advantages and disadvantages to both, but IMO the mystic theurge, while a tremendous kludge, is a pretty well-balanced class, and this method seems to reach the same power level. That works pretty well for me. And this method has the (IMO huge) advantages of not requiring 25 different multiclass-oriented prestige classes to avoid suckage.With respect to the spellcasting, I think 5 levels is an awful lot.