thecasualoblivion
First Post
The main problems of high level play are:
1. Rocket Tag, or having characters and monsters who can win in 1-2 turns of combat without breaking a sweat.
2. The DM having a really difficult time putting together adventures that challenge the party without resulting in a TPK. Higher level 3E tends to make this very difficult.
3. Player Characters becoming so complex that running them in or out of combat slows down the game.
These really aren't solvable without really nuking the system. Its a tough choice, but not taking it on makes it tough to justify not just sticking with 3.5E as it is.
As for the nukage, there is a way to multiclass using mechanics that existed for D&D, and that is to combine Psionics with Tome of Battle multiclassing. Have people gain PP and powers as Psionic characters do, while having total caster level be equal to the class level of the spellcasting class plus 1/2 of other class levels. Tome of Battle multiclassing worked, and it could be easily adapted to the mechanics for the Psion class.
1. Rocket Tag, or having characters and monsters who can win in 1-2 turns of combat without breaking a sweat.
2. The DM having a really difficult time putting together adventures that challenge the party without resulting in a TPK. Higher level 3E tends to make this very difficult.
3. Player Characters becoming so complex that running them in or out of combat slows down the game.
These really aren't solvable without really nuking the system. Its a tough choice, but not taking it on makes it tough to justify not just sticking with 3.5E as it is.
As for the nukage, there is a way to multiclass using mechanics that existed for D&D, and that is to combine Psionics with Tome of Battle multiclassing. Have people gain PP and powers as Psionic characters do, while having total caster level be equal to the class level of the spellcasting class plus 1/2 of other class levels. Tome of Battle multiclassing worked, and it could be easily adapted to the mechanics for the Psion class.