I'm no longer sure that the issue is fixable while maintaining B-C.
I completely agree. But I'm not entirely sure that JB does. Hopefully I'm wrong, and the next year will see some innovative changes in the way PF handles character generation and advancement.Folks are WAY too hung up on backwards compatibility when it comes to the PCs.
Change the PCs all you want. If the 3e FIGHTER is an "apple" and the PF FIGHTER becomes an "orange" it doesn't make a whit of difference to me. I can still use everything I own.
I completely agree. But I'm not entirely sure that JB does. Hopefully I'm wrong, and the next year will see some innovative changes in the way PF handles character generation and advancement.
Again, i completely agree.Jason seems more than willing to tinker with things-- but he's not addressing anything of substance.
Yes.If Pathfinder ends up being a Heartbreaker it's going to be a huge squandered opportunity.
I'm no longer sure that the issue is fixable while maintaining B-C. Patchable, maybe, but not very well. I think RangerWickett's suggestion shows that he reached the same conclusion.
(1) Classes in a multiclass no longer have their own levels. A character isn't a fighter 4/wizard 4. He's a multiclassed fighter/wizard 4.
(2) Multiclassing must be decided as early as possible. If a PC gains a level without adding a new class to a multiclass, that decision can't be changed. (EDIT: Giving this some thought, I'm not sure it's absolutely necessary. As long as the player pays the ECL before gaining the additional class, it may work fine. For instance, say a fighter 6 wants to multiclass into a fighter/wizard at the next available chance. The ECL for a fighter/wizard 6 is 8, so the player has to stay at fighter 6 until he gains enough XP for 8th level, at which point he becomes a fighter/wizard 6.)
(3) A multiclassed character is fully functional in all classes. For every class, you gain all features. For those features in common (e.g., BAB), the PC gains the most favorable from among all classes.
(4) Multiclassing itself has an ECL cost. This ECL is +1 per five character levels (counting the ECL itself), plus 1 per additional class.
Jason seems more than willing to tinker with things-- but he's not addressing anything of substance.
It's real hard to make the argument that you can't address some of the fundamental fixes because you're holding the line on BC, and then turn around and give us rage points and bloodlines. If I have to put up with changes to BC, I want fixes for the mechanics. We have 8+ years' worth of "kewl options" to sift through already.
If Pathfinder ends up being a Heartbreaker it's going to be a huge squandered opportunity.
How much of this (multiclassing), and some of the other little tweaks and bits floating about are you thinking of folding into your Trailblazer thingy?

Are you thinking of tossing the whole 3.5 monster building approach out the window
and taking an approach more like Adamant's Foe Factory?
There will be (hell, there already are, in my blog and on threads here) ample previews of what Trailblazer will be changing, how and why.
More or less. What 3.5 needs is a monster building matrix that is flexible and easy to change. I have a good foundation already with Upper Krust's work as I adapted it for Grim Tales, but that system is needlessly complex-- it's ground up design. It's great for designing a monster for publication and making sure it's balanced to the right CR. It's not so useful for "I need a CR9 Giant and I have 5 minutes prep time."
I am thinking something along the lines of a one page sheet per monster type that lists all the stats you need across all CRs up to 25 or so.
As HD increases, by monster type, you can pick special abilities (remember 1e's *, **, *** system?) a la carte, or by CR increase.
Want to add poison or disease to your CR9 Giant? Here's how powerful it should be, and here's how much it will increase the CR.
I don't know, since I haven't read it. Should I? Doesn't Expeditious Retreat Press also have a monster builder book?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.