Vaalingrade
Legend
I apologize for my obvious and blinding greatness.I know, I find we are frequently at opposite ends when it comes to what we want from the game![]()
I apologize for my obvious and blinding greatness.I know, I find we are frequently at opposite ends when it comes to what we want from the game![]()
As has been said, it all depends on the circumstances.I use my Noble background to get an audience.
'No'
Oh, can I try to persuade them to change their mind, or let me meet someone lower ranked?
'No'
I am not sure it is different. I have consistently argued for the audience not being guaranteed and there has always been someone saying 'you can find a reason to let them have the audience anyway', and they are not wrong. I can set up the same scenario with an audience, it is just a matter of how the audience is arranged and what happens during it.See, this is different.
If the noble feature generally works.. And then when it doesn't work, the PCs not only smell a rat but an adventure results? That, to me, is a win. And a great angle on the feature.
It's a far cry from the DM constantly shutting the feature down "for reasons." Especially if those reasons are never revealed to the PCs.
Fair enough. Obviously I'm one of those people who believes the reverse of what you do.Of course they can. At the end of the day, all games of D&D are GM created worlds. What I was responding to was the notion that a character couldn't have a connection baked into the game in a larger environment. That they could only find connections core to who they are (and in real life, I have at least a couple levels in 'Packer fan') in a small, local game. That hasn't been the case for me in the real world, so it seems not crazy to apply the same ideas to a game world.
I was merely saying that I find a game world that is created as if the player characters were the important protagonists is more interesting and feels like it has more depth. It's a notion that's largely at odds with, say, OSR play. I think people coming from that perspective believe the exact reverse of what I do. And we're both playing the game correctly. I try and go out of my way and say "I find" or "it seems to me" because, well it does. That doesn't mean other people can't play amazing games using an entirely different core set of beliefs.
Agreed.Personally I don’t think a player has to be playing in bad-faith to use an ability when the GM doesn’t think it makes sense.
Theres a few reasons for this
1. The player and GM simply disagree about whether it makes sense.
2. The player isnt privy to all the information the GM is and so makes a flawed determination.
If you only remember 1 page back then everything becomes new!Agreed.
Seems like this was mentioned 20 or so pages back, but we keep running into walls of extreme polarized positions. Shame, cause there is value in the discussion.
I am not sure it is different. I have consistently argued for the audience not being guaranteed and there has always been someone saying 'you can find a reason to let them have the audience anyway', and they are not wrong. I can set up the same scenario with an audience, it is just a matter of how the audience is arranged and what happens during it.
So the argument about 'should the player be able to get an audience because the feature says so or can the DM deny one based on circumstances / reasons' still applies. This is not a matter of why the audience is denied but of whether it can be denied at all.
I'm not going to try and tell you that you don't feel the way you do and shouldn't play in a way that you don't enjoy, but the above is a False Dichotomy. Agency isn't an all or nothing thing. The DM and Player can(and do) both have agency in a game like D&D.If the GM is deciding what does and doesn't happen, the GM is exercising agency over the fiction. And I, as a player, am not - even though the game rules tell me that this is a place where I am entitled to do that!
Then why can't we have a "credibility test" for GMs that likewise casts them in the worst possible light?To demonstrate that all games have a credibility test for player actions.
And I did not. I found most of them reaching at least a little bit, and some actively unfair.I thought most if not all were reasonable.
Not really. While there is always room for conflict between rival houses and different nationalities and the like, class identity has always been a factor in human economic, social, and political structure. Aristocracy generally recognizes fellow aristocracy, even if only to disparage or "put them in their place" etc. Like, let's look at the actual text here.Did you agree with the City of Brass example?
Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
I absolutely think it is about why the audience is denied. And, further, that this is driving at the heart of the issue.I am not sure it is different. I have consistently argued for the audience not being guaranteed and there has always been someone saying 'you can find a reason to let them have the audience anyway', and they are not wrong. I can set up the same scenario with an audience, it is just a matter of how the audience is arranged and what happens during it.
So the argument about 'should the player be able to get an audience because the feature says so or can the DM deny one based on circumstances / reasons' still applies. This is not a matter of why the audience is denied but of whether it can be denied at all.