hawkeyefan
Legend
I'm not the one calling their understanding of someone else's preferences perverse.
I don’t think that’s quite what was said… but either way, you’re judging other playstyles just as much as anyone else is.
I'm not the one calling their understanding of someone else's preferences perverse.
I present my opinion as subjective. What you're suggesting is that I should post about what I think, whether I present it as opinion or not.I don’t think that’s quite what was said… but either way, you’re judging other playstyles just as much as anyone else is.
I present my opinion as subjective. What you're suggesting is that I should post about what I think, whether I present it as opinion or not.
Yea, I have run a V;tM game. I have run another campaign of Vampire for eighteen players (fun, but ugh! and never again). It still didn't run that way. But to each their own. I would love to see video of a session that does this (as I have never seen one in play).It's not that uncommon. From personal experience, it was way more common in V:tM circles than in D&D. And not in "supers with fangs" VtM games, more in Anne Rice heavy inspired games. I've played sessions like that, where all convos where in character, first person. Those were games where we would have multiple sessions without ever touching dices. But beside me, everyone else in that group also loved Mind's Eye Theater and was very into Vampire LARP.
The 4D crowd on YouTube have a whole bunch of "in character only" Actual Plays you can watch. That's the whole point of the 4D style according to the proponents of it, in character (preferably first person narration) as much as possible. I myself don't strictly run 4D style, but I do encourage players to try to stay in character. Especially things like group discussions or arguments between PCs over whatever. I think conducting as much of the narrative as possible from an in world perspective is kind of the whole point of playing a TTRPG. I also don't generally run my games where there is a "pause world" feature so the players can have a ten minute discussion OOC about something, especially in the middle of a dramatic scene or combat encounter. I detest "PC actions by committee" and "test driving actions" when running games. I also enforce strict time constraints on decision making during combat. If a player takes more than 5 seconds to decide what their PC is doing during a 5 second combat round it means the PC is frozen with indecision and they do nothing for the round. In a nutshell, I don't mind the occasional Monty Python reference during a lighthearted scene, but if it's a constant thing, or it's done to rob the game of tension inappropriately, you won't be welcome at my table.Yea, I have run a V;tM game. I have run another campaign of Vampire for eighteen players (fun, but ugh! and never again). It still didn't run that way. But to each their own. I would love to see video of a session that does this (as I have never seen one in play).