hawkeyefan
Legend
I'm not the one calling their understanding of someone else's preferences perverse.
I don’t think that’s quite what was said… but either way, you’re judging other playstyles just as much as anyone else is.
I'm not the one calling their understanding of someone else's preferences perverse.
I present my opinion as subjective. What you're suggesting is that I should post about what I think, whether I present it as opinion or not.I don’t think that’s quite what was said… but either way, you’re judging other playstyles just as much as anyone else is.
I present my opinion as subjective. What you're suggesting is that I should post about what I think, whether I present it as opinion or not.
Yea, I have run a V;tM game. I have run another campaign of Vampire for eighteen players (fun, but ugh! and never again). It still didn't run that way. But to each their own. I would love to see video of a session that does this (as I have never seen one in play).It's not that uncommon. From personal experience, it was way more common in V:tM circles than in D&D. And not in "supers with fangs" VtM games, more in Anne Rice heavy inspired games. I've played sessions like that, where all convos where in character, first person. Those were games where we would have multiple sessions without ever touching dices. But beside me, everyone else in that group also loved Mind's Eye Theater and was very into Vampire LARP.
The 4D crowd on YouTube have a whole bunch of "in character only" Actual Plays you can watch. That's the whole point of the 4D style according to the proponents of it, in character (preferably first person narration) as much as possible. I myself don't strictly run 4D style, but I do encourage players to try to stay in character. Especially things like group discussions or arguments between PCs over whatever. I think conducting as much of the narrative as possible from an in world perspective is kind of the whole point of playing a TTRPG. I also don't generally run my games where there is a "pause world" feature so the players can have a ten minute discussion OOC about something, especially in the middle of a dramatic scene or combat encounter. I detest "PC actions by committee" and "test driving actions" when running games. I also enforce strict time constraints on decision making during combat. If a player takes more than 5 seconds to decide what their PC is doing during a 5 second combat round it means the PC is frozen with indecision and they do nothing for the round. In a nutshell, I don't mind the occasional Monty Python reference during a lighthearted scene, but if it's a constant thing, or it's done to rob the game of tension inappropriately, you won't be welcome at my table.Yea, I have run a V;tM game. I have run another campaign of Vampire for eighteen players (fun, but ugh! and never again). It still didn't run that way. But to each their own. I would love to see video of a session that does this (as I have never seen one in play).
There have been times where I do forbid that..by saying if any planning is spoken about, I will treat that as being spoken openly in the fiction as I'm not happy for players to have their characters make secrets elaborate plans while they are currently conversing in dialogue with NPCs.The fact that players talk as a group, as players and not as characters, is something that some versions of how this works simply misses.
These were people that played TTRPG VtM like mix of improv theater and LARP (which makes sense, they were also into VtM LARP and amateur youth theater). While it's great experience, i find it that it drains me mentally and i don't enjoy it that much. Not worth the effort (which it takes lots of). We did something similar in our GoT campaign way back in the day, DM called it "deep emotional role play" style. After 3 long (5-6 hours each) sessions, we called it quits and reverted to regular play style. Personally, for that kind of play style, i need to be relaxed, well rested, inspired, in short have my emotional, creative and cognitive battery at full charge to engage in it. I prefer more relaxed style where i can roleplay heavy when i'm in a mood or just revert to using character mechanics and dice rolling when i'm coming to session with half empty tank.Yea, I have run a V;tM game. I have run another campaign of Vampire for eighteen players (fun, but ugh! and never again). It still didn't run that way. But to each their own. I would love to see video of a session that does this (as I have never seen one in play).
Where are you adding all of these options from? If a plane is locked down then magic won’t work. If you are ruling that wish overrides a planar lock then that would require a check to ever cast wish again. Some choice you got there.Except that's 100% wrong. They had the option to use a wish and just leave. They had the option to handle the planar issue. They had the option to seek out a rival archfey and try to talk it into getting them off the plane. They had the option to try and locate a natural crossing between the fey and prime plane. They had the option to sit tight and wait it out. They had the option to go seek a god and try to talk it or it's proxies into helping get them off the plane. They had the option to wait until morning and commune with party gods to figure out a different way. They had the option to....
There was no predetermined path the PCs were forced down.