Dreaddisease
First Post
*waves the cooperative storytelling flag around*
The acting thing is a little bit to far for the sake of explanation. You would need a group of strong willed and self assured players in order to actually talk "in character". In party conflict would most assuredly occur and acting this out can be hurtful to persons egos. Plus the statement of actions that you can't visualize can make it hard to react in the exact way that your character would.
Of course if you want to describe 'pure' Roleplaying than it taking the mantle of a fictional character, talking in his/her voice, and verbally describing his/her actions within the laws/rules of the game world.
The acting thing is a little bit to far for the sake of explanation. You would need a group of strong willed and self assured players in order to actually talk "in character". In party conflict would most assuredly occur and acting this out can be hurtful to persons egos. Plus the statement of actions that you can't visualize can make it hard to react in the exact way that your character would.
Of course if you want to describe 'pure' Roleplaying than it taking the mantle of a fictional character, talking in his/her voice, and verbally describing his/her actions within the laws/rules of the game world.