What is the “home base” for your party?

What is the “home base” for your party?

  • Nowhere/anywhere

    Votes: 31 26.7%
  • Table in a tavern

    Votes: 3 2.6%
  • Room in an inn

    Votes: 13 11.2%
  • House

    Votes: 19 16.4%
  • Castle

    Votes: 12 10.3%
  • Other

    Votes: 38 32.8%


log in or register to remove this ad

My PCs had a cluster of rooms in the Fortune's Wheel tavern and gambling hall (about where the Azure Iris inn was located in the original Fortune's Wheel, before those establishments were blown up late in the previous campaign). Now I say they had those rooms, because the PCs recently got on the nerves of two seperate Baatorian ministries and several noble Rakshasa families in Acheron. Thus they aren't going back there anytime soon.
 


Currently, about half of the player characters in my Midwood campaign are living at home in their hometown of Maidensbridge. The other half are fugitives from the law and will not be sleeping in the same place two nights in a row for some time to come.
 

They have a tower in Sigil's Lower Ward they renovated after the former occupants... dissapeared. The former occupants were an illithid and a negoi brain/soul/slave traders, so nobody got too upset when they dissapeared. The tower had to be heavily renovated (lots of stone shapes, lots of cleaning) after they took over the place.

Now they're working on a new base of operations in an ancient tower (with an artifact forge) hidden away on the first layer of Pandemonium. Their Sigil tower has a portal to Pandemonium which is close enough to go through and teleport to the tower there, so they'll hold both. The new one will be mostly used for spell research, construct creation, and unspeakable abominations unto nature being produced.

They also have plans to kill two axiomatic illithids who hold a town in Mechanus under sway. They're debating whether to keep the town as their own holding or to let others run it for a fair cut of taxes monthly. This, of course, assumes that they can defeat the pair of axiomatic illithid rulers. But, if they do, they already have enough influence in the town that rulership, should they claim it, won't be difficult.

Hmmm can't think of anything else.
 

My players have built their own houses in the city of Serathis. They teleport to many places to take care of business, but they always return home.
 

In my two Eberron campaigns, both primarily set in Sharn:

One of my two groups bought their own apartment. The other group stays in three places at once. The two druids stay with the local druids up in Carosten Park, which is a park at the top of one of Sharn's towers. The paladin stays at a temple of the Silver Flame, where another paladin he's friendly with is staying. And the alienist and the warforged fighter/scout stay at the place of the alienist's mentor.
 

Currently their base of operations is being crammed into the (well-appointed, at least) guest room in a townhouse in Suzail, Cormyr (Forgotten Realms) owned by one of the character's brothers (who are NPCs). [SIZE=-2]Wow, that barely makes sense.[/SIZE]

Generally, though, it's "nowhere/everywhere". They really like to travel.
 

I've played long term in 2 campains,

the first the Hero's homes were first a tavern room, then a fort liberated from a vampire, and at the last a city built with the help of lyres of building and the choirs of heaven as a special reward for completeing a grand quest for a planatar (The DM may have made a small mistake there he gave time and numbers (of angels) then left us to calculate the resultant fort err city)

The other one, well each character has their home but the party as a whole has none, and the homes are not really inportant...
 


Remove ads

Top