Whizbang Dustyboots
Gnometown Hero
Check your fly before returing from the john.
Check your fly before returing from the john.
That's an incredibly good counter-point to my style of GM-ing. If the GM is not comfortable/capable/experienced - not sure which is the best word to use here - with running games in the style I preach, the campaign is probably going to fail. So yeah, I preach it, but I also acknowledge it's not for everyone.I find that organic games grow pretty much the same way as organic vegetables - sure they might be healthier and even tastier, but, they die a lot more often too.
But, to be fair, this is totally a playstyle thing. I can appreciate it works for some people. Me? I have had played in failed campaign after failed campaign (and by failed, I mean the campaign died a sputtering death after half a dozen levels or so because the DM burned out half way through) and DM'd more than my share of the same.
Now, I have a plan. String of pearls is one of my favourite styles. Sure, you set the players free on a given scenario, but, that scenario is framed by the DM and the links to the next scenario are present within the current one. Those scenarios will stretch throughout the entire campaign until they reach some sort of conclusion and climax.
I'm just tired of playing levels 1-6 over and over and over again because campaigns never seem to go anywhere.
Now, I have a plan. String of pearls is one of my favourite styles. Sure, you set the players free on a given scenario, but, that scenario is framed by the DM and the links to the next scenario are present within the current one. Those scenarios will stretch throughout the entire campaign until they reach some sort of conclusion and climax.
would you mind giving an example of your "string of pearls" style - maybe a short sentence per pearl so I can see how you progress?
I find that organic games grow pretty much the same way as organic vegetables - sure they might be healthier and even tastier, but, they die a lot more often too.
But, to be fair, this is totally a playstyle thing. I can appreciate it works for some people. Me? I have had played in failed campaign after failed campaign (and by failed, I mean the campaign died a sputtering death after half a dozen levels or so because the DM burned out half way through) and DM'd more than my share of the same.
This may be a playstyle thing, but I care a lot more if the game is interesting than what level we play at, or how long it's already been going.I'm just tired of playing levels 1-6 over and over and over again because campaigns never seem to go anywhere.
Rule #1: It's just a game.
Bye
Thanee