D&D General What is the appeal of Tolkien fantasy races?

The appeal is twofold, but very simple.
1. Tolkien ACTUALLY developed cultures for them. Middle Earth is emphatically the opposite of a planet of hats, and this shows in the people that populate it. Even the "bland" hobbits have history and mystery written about them, and humans have actual narrative to their culture. Imitating him, other authors often have reduced these races to planets of hats (foresty archer elves, haughty magic enclave elves, bucolic soft-hedonist halflings, grumpy martial miner dwarves, etc.), but the original source continues to inspire specifically because Tolkien cut no corners on the world building. We can SEE what a typical Elvish or Dwarvish response will be. Their culture is not human, but it is accessible to us and really exists even if we see very little of it in practice.
2. The characters that exhibit these races are actual characters, not cardboard cutouts that simply stand as allegorical representations of their entire race. The four hobbits are genuinely different people. Samwise isn't very smart but is a genuinely good and stalwart soul. Pippin has an enormous and uncharacteristic curious streak and it gets him into a lot of trouble. Frodo is melancholy and bookish. Legolas is having FUN and enjoying the sights and adventure of a world he hasn't really gotten to see. Gimli, as OSP puts it, is "a proud, princely warrior" and one of the most articulate members of the Fellowship. These characters simultaneously represent their races and yet also prove that, while stereotypes for those races EXIST, those stereotypes will always be imperfect and jaundiced. They're also just generally well-written, which is always a plus.

So...yeah. They have appeal because Tolkien ACTUALLY did the work of building tangible, understandable cultures, and because his characters are both well-written and NOT simply allegorical icons for their entire culture or race.

This is a big part of why I love what 4e did with the dragonborn, and Arkhosia and its war with Bael Turath. They didn't just plop rubber forehead aliens into the world. They didn't make dragonborn that were just a straightforward "klingons but with dragon breath and more charisma" planet of hats. They presented a reasonably well-detailed culture (obviously not on Tolkien's level, but still good), and showed ways that individual characters could both express and defy that culture. Patterns offered both as a foundation to build on and as things to defy, depending on what the player wished to do with them.
 

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I'm not talking shardminds.

Hercules was more popular and well known than elves and dwarves. Tolkien and D&D elves and dwarves are many steps more humanized than mythological ones.

So if you are going the mythology angle, then there should have been a Greek and Egyptian core race long ago as more people know and can identify their myths. If you go the mythology angle, minotaurs, satyrs, centaurs, jackalmen, catfolk, and lizardmen would have been more central to D&D.

But it wasn't. It is elves, dwarves, and hobbits because the creators of D&D had massive Tolkien fans at their table and geared the game to that fandom over a more generally popular fandom like Greeks and Egyptians. Heck there are barely any Norse or Celtic inspired items in base D&D.
Like being featured in one of the three core books for the game? (Monster Manual)

Additional thoughts: While, yes, there are cultural differences between Northern and Southern Europe, they also share a lot of common bases. The reasons for why the Greeks defeating the Persian Empire and Rome (eventually) defeating Carthage were such significant events deal with what became "Western" culture.

It's possible that (in an alternate timeline) Hannibal sacks Rome, leads Carthage to victory, and we're on a different website: discussing the creatures created for Caverns & Canaanites.
 


Tolkien was propelled into the zeitgeist through rock and stayed there for a solid decade, fueled by the 70s.
Y'know, while we're on the music tangent, I have a dumb confession. Like a good decade ago, my friend threw a song my way by Blind Guardian. I liked it and listened to it a fair bit

it wasn't until this bloody year that I realised that Time Stands Still (at the iron hill) was part of a whole bloody power metal Silmarilion-themed album. That one hurt I realised it so late
Now you're just inviting the Dream Theater crowd to pile on.
Dream Theater did that thing that just gets me to listen to music, which is 'Note an obscure archaeological or astronomical term in your song'. You put the collision of Theia and Earth in your song? I will listen to it. You make a set of songs named and themed after geological ages of the Earth? You better believe I'm listening to it and thinking about snagging the album

Anywho,

I’ll be honest, without those cultural signifiers a cat person or humanoid turtle is far more likely to be a human in a catsuit because they don’t come with the cultural, mythological, established, ubiquitousness that the dwarves, elves, gnomes etc do. The player is on their own from an ideas perspective. Many players in that situation will revert to type.
I gotta be honest? I reckon cat people, turtle people and, although unused by D&D, rat people are the three x-person races that have enough cultural bits and bobs to them that they could stand alone.

Cat-people are that common they're a sci-fi staple of all things at this point, along with horror, and that's before you even get into the Japanese bakeneko or nekomata
Turtles? Teenage Mutant Ninja Turtles
Rat people have historic stuff, but even stuff as far afield as the Rat King from the Nutcracker and, well, Skaven from Warhammer
 


I think culture has a big part in this. Before Tolkien, elves and dwarves were portrayed as simply fey in much of the fantasy art of the 1800s. And before that the sidhe were seen as spirit creatures that lived in worlds beyond are own. Most fantasy was about how humans, even those w/the blood of the gods, interacted with them. Similar to the satyr, centaurs, & minotaurs that existed outside of civilization, in the world of the other.
Tolkien gave an example that brought these 'others' to earth, made them part of the human world instead of outliers. Even tieflings, form the original Planescape, had ties to the human world through their parent. I think that Orcs in Warhammer would probably not be as popular if they didn't have a cockney accent. That makes them more relatable.
I see antopromorphic races becoming more 'common' with the popularity of the Elder Scrolls. Hate them or not they bring mutant style creatures 'down to earth' and give them a humanly relatable culture. Through those games you can 'see' them have human emotions expressed on their face which is hard to do outside of cartoons.
Heck, Oblivion was the first thing I can remember where an orc was a noble wearing a suit. But I'm old and have a bad memory.

edit: Personally, I'm a big fan of lizardfolk and have a good mental image of what they are, but my guess is that's because I grew up with different fantasy inspirations than the average D&D player. I played a lot of Golden Axe while younger.
You have my respect sir.
 



Yes there’s a whole order of magnitude difference between the one or two sources people are referring to for the ‘new’ races and the dozens if not hundreds of sources that exist for elves, dwarves etc. I’m not talking just about the d&d game.

I mean come on, teeneage mutant ninja turtles as a cultural and psychological profile of Turtle-people. If you’d seen the program as I did you’d know the ridiculousness of that statement.

Im not saying that the series wouldn’t make you want to play one. I’m saying that it gives no clues how to play one. Anyone who came to my table planning on playing a pizza eating, dude quoting adolescent would get short shrift.
 


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