What is the best d20 book no one talks about?


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Ghostwind said:
Arms & Armor v3.5 by Bastion and Dweomercraft: Familiars by Dark Quest both don't get a lot of kindness or word of mouth. And I put a lot of work into each of them... ;)

Dweomercraft: Familiars is excellent. I'd say the same about Arms & Armor v3.5, but Steve didn't put enough of MY work in. ;)

Creatures of Rokugan is my favorite monster book.
Cheers
Nell.
 

CarlZog said:
Streets of Silver. A citybook by Living Imagination with a definite Italian renaissance flair. Very detailed and hardly ever talked about.

I second this nomination. Just pulled mine out the other day for some fun reading and inspiration for my current game. A very well done book. I wish my players had been more into the gladiator game I had set in Streets of Silver.

Although it gets talked about some, the Oathbound Campaign Setting is not talked about enough. So many praise Eberron for a concept that incorporates the many elements of D&D into one setting, but Oathbound does this too, in a much different way, and actually has a concept that allows you to introduce anything from any of the varied source materials you might have.
 

Dawnforge and Age of Legend don't get near as much discussion as they deserve. I would love to see more books for this setting.

Starman
 
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I suppose attention, like beauty, is in the eye of the beholder. I'm certainly surprised that the Book of the Righteous, Beyond Countless Doorways, and Skull and Bones have been mentioned in this thread...not because they're bad (I have two of the three, and know them to be great), but because they seem to be the MOST talked about generic religious resource, planar resource, and swashbuckling resource outside of anything put out by WOTC.

I do agree that Dynasties and Demagogues...despite winning an big ENie, does not seem to get a lot of attention. Chris Aylott (sp?) did an excellent job taking d20 where it was not meant to go...and I keep my eyes open for anything else he might design...that would be my vote.
 

Forbidden Kingdoms Master Codex: This did modern before Modern. It still does pulp better than most. It incorporates Ken Hood's Grim & Gritty, Martial Arts, and Psionics rules. The printed version was horribly edited, but the pdf fixed all that. Definitely in my Top 10.
 

Agreed....

Starman said:
Dawnforge and Age of Legend don't get near as much discussion as they deserve. I would love to see more books for this setting.

Starman

I totally agree. Dawnforge is a great campaign setting that should have reached a broader audience. I too, would love to see more material for the setting.

Also to consider: Nyambe by Atlas Games and Valus (written by E N World's Destan) from Different Worlds Publications.

All are really solid campaign settings that I would like to see further material for.

-neg
 

neg said:
...Valus (written by E N World's Destan) from Different Worlds Publications.

All are really solid campaign settings that I would like to see further material for.

another vote for valus, though i suppose it does get more press than some other titles mentioned on this thread. ironically, crothian's review was one of the ones that prompted me to grab it.

i'll throw Testament into the ring. ive given up running a campaign in it/with it, but i thoroughly enjoyed the read.

id put my collection of campaign settings up against anyone. im an admitted setting/sourcebook junkie. of all those ive read, valus and testament (if you count this as a setting) clearly win the pie. IMO, both require a certain type (mature, perhaps older) gaming group. it's just my luck that neither seems to be supported by subsequent products.

spring has arrived in hotlanta,
W.P.
 

Chaositech (Malhavoc): Pure evil, ingenious fun

Darwin's World 2 (RPGObjects): Hands down the best post-apocalyptic game on the market right now, and one of the best D20 Modern-based books going as well.

Liber Bestarius (Eden?): I get a ton of milage out of this book, it's second only to the Monsternomicon for the best bestiary out there, IMO.

Kane
 


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