FreeTheSlaves
Adventurer
DonTadow said:There are DMs whom believe other DMs "coddle" players by throwing out the possiblity of the TPK. Whereas others argue with your logic that it is pointless to waste a campaign over a lesson or to prove the ulitmiate consequience.
I don't throw out the possibility, it has to exist in a (semi)simulationist campaign that I like to play. If it occurs it is beyond bad luck because someone should be able to flee/plead/offer ransom to save their fallen & themselves. I can only see it occurring if the players buy into a do or die + all for one mindset, which is borderline fanaticism.
It can exist but if it ever does, I the dm have to pour enormous effort into kick starting the campaign & integrating new pcs, and there is no guarantee that the players don't repeat such headstrong behaviour. I would not stop it happening but I would not be a happy camper & I'd make sure others feel my anger.
As a player I'll nearly always make a raise dead deal & plan a retreat strategy ahead of time, and I am not afraid to call out "retreat!". I've yet to do it in the current campaign but if retreat is too risky I'm prepared to shock a few sensibilities by saying "will you accept our surrender!?" Hey, the campaign doesn't end even if I'm a prisoner for 10 years but I'd press the dm to fast forward to us blinking in the sunlight as a mysterious stranger pays for our freedom & requires only a 'small favour' in return...