Karn: Male ogre Ftr2; CR 4; Large Giant; HD 4d8+16+2d10+8; hp 53; Init +0; Spd 20 ft.; AC 21; Atk +14 melee (2d8+13/19-20/x2 crit, MW Fullblade) +5 ranged (1d8+4/x3 crit, Mighty Composite Longbow +4); AL CE; SV Fort +11, Ref +1, Will +0; Str 28, Dex 10, Con 18, Int 8, Wis 9, Cha 8.
Skills and Feats: Climb +13, Hide –4, Jump +12, Listen +4, Move Silently +0, Spot +4; Power Attack, Sunder, Improved Sunder
Possessions: Large Half-plate; MW Fullblade; Mighty Composite Longbow +4; 20 arrows
Rast: Male human Rog2; CR 2; Medium-size humanoid (human); HD 2d6+2; hp 12; Init +4; Spd 30 ft.; AC 20; Atk +5 melee (1d6+3/18-20/x2 crit, MW Rapier) +6 ranged (1d6+2/x3 crit, MW Mighty Composite Shortbow +2); AL CE; SV Fort +2, Ref +7, Will -1; Str 17, Dex 18, Con 14, Int 14, Wis 9, Cha 12.
Skills and Feats: Bluff +6, Climb +6, Disable Device +7, Escape Artist +7, Hide +7, Jump +6, Listen +4, Move Silently +7, Search +7, Spot +4, Tumble +7; Expertise, Improved Trip
Possessions: MW Chain Shirt; MW Rapier; MW Mighty Composite Shortbow +2; 20 arrows; Potion of Cure Light Wounds
Keelor: Female human Rog2; CR 2; Medium-size humanoid (human); HD 2d6-1; hp 9; Init +4; Spd 30 ft.; AC 18; Atk +5 melee (1d6+3/18-20/x2 crit, MW Rapier) +6 ranged (1d6+2/x3 crit, MW Mighty Composite Shortbow +2); AL CE; SV Fort -1, Ref +7, Will -2; Str 17, Dex 18, Con 8, Int 13, Wis 6, Cha 11.
Skills and Feats: Bluff +5, Climb +7, Disable Device +6, Hide +9, Listen +5, Move Silently +9, Search +8, Spot +5, Tumble +9, Point Blank Shot, Precise Shot
Possessions: MW Chain Shirt; MW Rapier; MW Mighty Composite Shortbow +2; 20 arrows; Potion of Cure Light Wounds
Also, Do you think it is too tough for the following party:
Rog3/Ftr2
Ftr3/Rgr2
Cleric6
Paladin4
Skills and Feats: Climb +13, Hide –4, Jump +12, Listen +4, Move Silently +0, Spot +4; Power Attack, Sunder, Improved Sunder
Possessions: Large Half-plate; MW Fullblade; Mighty Composite Longbow +4; 20 arrows
Rast: Male human Rog2; CR 2; Medium-size humanoid (human); HD 2d6+2; hp 12; Init +4; Spd 30 ft.; AC 20; Atk +5 melee (1d6+3/18-20/x2 crit, MW Rapier) +6 ranged (1d6+2/x3 crit, MW Mighty Composite Shortbow +2); AL CE; SV Fort +2, Ref +7, Will -1; Str 17, Dex 18, Con 14, Int 14, Wis 9, Cha 12.
Skills and Feats: Bluff +6, Climb +6, Disable Device +7, Escape Artist +7, Hide +7, Jump +6, Listen +4, Move Silently +7, Search +7, Spot +4, Tumble +7; Expertise, Improved Trip
Possessions: MW Chain Shirt; MW Rapier; MW Mighty Composite Shortbow +2; 20 arrows; Potion of Cure Light Wounds
Keelor: Female human Rog2; CR 2; Medium-size humanoid (human); HD 2d6-1; hp 9; Init +4; Spd 30 ft.; AC 18; Atk +5 melee (1d6+3/18-20/x2 crit, MW Rapier) +6 ranged (1d6+2/x3 crit, MW Mighty Composite Shortbow +2); AL CE; SV Fort -1, Ref +7, Will -2; Str 17, Dex 18, Con 8, Int 13, Wis 6, Cha 11.
Skills and Feats: Bluff +5, Climb +7, Disable Device +6, Hide +9, Listen +5, Move Silently +9, Search +8, Spot +5, Tumble +9, Point Blank Shot, Precise Shot
Possessions: MW Chain Shirt; MW Rapier; MW Mighty Composite Shortbow +2; 20 arrows; Potion of Cure Light Wounds
Also, Do you think it is too tough for the following party:
Rog3/Ftr2
Ftr3/Rgr2
Cleric6
Paladin4
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