Tony Vargas
Legend
Just a little beyond that, in that it's helful/beneficial & changes the way the game is played to a greater degree than non-magical alternatives.If we are calling primacy of magic where magic is helpful, beneficial, and changes the way the game is played then yes I like primacy of magic. If we want a game without magic there are plenty out there.
And, no, there's nothing wrong with preferring such Primacy of Magic in a fantasy game where magic is the focus, like D&D or Ars Magica. It'd be shocking if that's not how a Harry Potter RPG shook out, for instance.
An FRPG could feature magic, but not the Primacy thereof, and there'd be nothing wrong with that, either... it just seems like such a game would be missing the Essence of D&D, so better not put that on the cover.

Not at all, . For instance, in 4e, a 4-wizard party would be /completely/ different from a 4 fighter party, because 4 defenders would have overlapping mark issues to coordinate, and 4 fighters, particularly, would, unless carefully designed for such a party, likely lack the diversity of skills to handle challenges. While, conversely, 4 wizards would lack melee resilience, in-combat healing (fighters actually had a bit of self-healing over and above second wind), and, likewise, unless intentionally designed to compensate, lack diversity of skills outside the arena of knowledges. In combat, the 4-fighter party would break up enemy formations with some marking to prevent the enemy focusing, while others concentrate on one target, then take up marks when the others get low on hp, the 4 wizards would try to reduce enemies from a distance and prevent engagement as much as possible. Fighters would tend to grind through all their surges by the end of the day, wizards would tend to blow through dailies by the end of the day.I think you are describing a game that would play the same rather it is 4 wizards or 4 fighters.
Rather an all-magical party and an all-martial party would both be viable, they'd be different, they'd approach some challenges differently from others, but the game would remain playable, and functional, without modification, either way. For instance, an all-arcanist party of Artificer, Elemental Sorcerer, Swordmage, and Wizard or an all-martial party - if of different classes, perforce, Fighter, Ranger, Rogue & Warlord - could both handle the same level and difficulty of combat encounters and skill challenges. The former party would have more difficulty with very physical skill challenges, the latter with more cerebral ones. The latter could also function fine in a world without magic, at all, the DM just uses the inherent bonuses optional rule.
That doesn't require the primacy of magic, nor even magic.I don’t think that is possible or desirable. I like different classes having different roles and being good at different things that completely change the way encounters are approached. Now that’s just my opinion.
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