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lowkey13
Guest
*Deleted by user*
I was having that talk pre-Internet!
Well, I think it's a combination of trademark (yeah, branding matters) and continuity. What you call superficial commonalities are what, IMO, allow for D&D to be both diverse, and seemingly monolithic.
It's fascinating to me, because I think it would make a great business school exercise to look at D&D as an entity and brand that has continued throughout the years; how is it that people can have continuing conversations about things as varied as OD&D and 4e, B/X and 3e, all under the rubric of D&D.
Or, maybe this idea (the continuity) is something that is more distinctly an OSR / 5e idea? That previously, prior editions were considered more of their own thing?
Hmmm.... something to think about.
There was so much variability, though.
...was the dart thing more of a 2e thing? Maybe because I was playing in the sticks .... but darts weren't the weapon of choice for MUs in my neck of the woods.
See, I'm concentrating on the last bolded bit, because that's where I disagree with you. And a big part of that is the DIY nature of a lot of D&D ... but ....
You can have a lot of different approaches to, for example, a standard 5e campaign; people running it "old school" (OD&D, Dungeon Crawl), people bringing in 1e/2e sensibilities, people adapting it to a more 3e crunch game, people running it as more of a scene-based 4e-style game, and so on.
And it works back, too. I started running a new 1e game recently, and I reverse-incorporated a few 5e aspects into it.
I think a lot of people get hung up on the differences; I prefer to notice the similarities.![]()
I think the issue, IIRC, is that in 1e a MU only had one weapon proficiency until seventh level; if you chose "darts" at first level, you were 100% screwed because you never had any melee capability, darts were useless against opponents with armor, and you never found a magic dart.
In other words, better to have a useless dagger (melee and missile) o a useless staff (melee) than useless darts.