arscott
First Post
Okay, but even if it's a good trade, it's just DC 30 and the commoner still can't make the check. And sure, you can certainly make a fiat ruling for certain situations where you think a check is unnecessary. But then you're back at square one, where the DM is just making stuff up because he doesn't like the results of the actual system. That arbitrary quality is exactly what Burlew's rules are intended to remove.(Psi)SeveredHead said:Once again, you're using Diplomacy inappropriately. There's no need to make a deal here. You don't have to make a Diplomacy check to buy something at the store. This isn't even an eqaul trade, it's a good trade. The PC fighter could use the money for part of something better than a +1 sword. An equal trade should be more like "I'll lend you these troops to do this for you, if you perform this service for me" or "let me in; you might get fired, but I'll give you enough money to float you until you find a new job". (Of course, a threat of punishment by the evil boss, or a bad economy, can make the deal bad again.)
But why not have diplomatic challenges scale in that matter. Why not, at first level, be convincing the a friendly prince to allow you safe passage across his lands, and then at 15th level convincing the evil warlord to rebel against his lich master?You scale a lot of skill checks with level. It's just not always direct. For instance, in the PH they have examples of "scaling" skill checks - tracking orcs that went by last week, and it snowed yesterday. The GM is supposed to present a greater challenge to higher level PCs. If the orcs passed by last week, and it snowed yesterday, in a 1st-level campaign, it seems to me the PCs have to use something other than Survival/Track to find the orcs, because passing the check is next to impossible. If, on the other hand, that happened in a high level campaign, using Survival/Track to find the orcs becomes a lot more reasonable.
I tend to detest systems that use arbitrary scaling. The idea that something gets harder just for the sake of keeping up with player advancement defeats the purpose of player advancement in the first place.
On a final note, basing the DC on hit dice really sinks wild empathy. At 9th level, the typical ranger or druid has a +10 to wild empathy checks. The average Base DC of CR9 animals (and low-int magical beasts) is 30. That means he needs to roll a nat 20 on the check, and that's for an even deal.