TheAuldGrump said:The standard 25.
I have always allowed players to choose between a 27 point buy or rolling. Not once have they chosen point buy.
The Auld Grump
the Lorax said:At what point would you rather roll (4d6, drop low + arrange to suit) or use point build?
Rodrigo Istalindir said:Multiple Attribute Dependency -- eg. Paladins need good STR and CON like a fighter, decent WIS, and good CHA, too, or else class abilities suffer. Often an overrated concern -- a Paladin with the standard array (15,14,13,12,10,8) is eminently playable.
What you have to watch for is classes with class abilities that are dependent on a particular bonus -- eg. the paladins lay on hands and his saving throw bonuses are non-existent without a 12 CHA.
Thanee said:25, because with anything below it is just stupid to use any rules at all.
Even 25 is a bit on the low side, but it's barely acceptable. 28 is absolutely fine.
Bye
Thanee
Ability Points
Score Cost
3 0
4 0
5 0
6 0
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9 1
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18 10
jrients said:Players of Paladins WANT good Str and Con like a fighter. They don't need those stats to be high for the class to function.