D&D 5E What is the most dice you could ever need?

For my 20th level rogue/fighter I had enough that I could roll once. So 2 D20s (in case of advantage/disadvantage) plus D8s, an extra die or two (custom weapons that did extra damage) per hit plus sneak attack dice.

The trick to keeping track was that I use a clear plastic sheet protector for my character sheet that I recorded AC hit on one row and damage on the next for each color. Some dice (green in sparkly) were if I was action surging, and I'd record crits with a "C" So I had something like:

[table="width: 500, class: grid, align: center"]
[tr]
[td]Sneak[/td]
[td]Black[/td]
[td]Blue[/td]
[td]White[/td]
[td]Green[/td]
[td]Sparkle[/td]
[/tr]
[tr]
[td][/td]
[td]16[/td]
[td]23[/td]
[td]C[/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]24[/td]
[td]20[/td]
[td]21[/td]
[td]30[/td]
[td][/td]
[td][/td]
[/tr]
[/table]


But that wasn't the worst, I've done this for a long time and had a 3.5 character (with animal) that needed close to 60 dice when he was retired. I roll/add while everybody else is taking their turn so my turn takes less than a minute. Does a 16 hit? No? What about a 23? Ok I do ____ damage.

So yes, I have a really big dice bag. Something like
dice-tank.jpg
 

log in or register to remove this ad

Last night the players at our game fought an assassin. When she hit one of them with her shortsword and I let loose the 7d6 poison damage, more than one player gasped as the dice hit the table. Re-rolling one die loses that instant at-the-table impressiveness of loud rolls from a handful of dice!
 

Last night the players at our game fought an assassin. When she hit one of them with her shortsword and I let loose the 7d6 poison damage, more than one player gasped as the dice hit the table. Re-rolling one die loses that instant at-the-table impressiveness of loud rolls from a handful of dice!

There is something to say for picking up a big double-handful of dice and saying "So for my attack...".

Of course that's not why I do it. It's all about efficiency. Yeah, that's it. Efficiency. :heh:
 

6d4, 20d6, 8d8, 10d10, 6d12, 6d20, 1d24

That has been my set of dice in my die box for a long time (since the 90s). 6 Complete Sets, an extra 2 d8, an extra 4 d10 and an extra 14 d6. I also use the d24 to determine random hours. I rarely, if ever, have to borrow a die.
 

I don't really play spellcasters or anything else that might require 10d6, so I think the most I needed for one character was enough to cover Brutal critical from a high level Barbarian. So 5d12.

Oh and to roll hit dice all at once like a BAMF, so 20d12 for sure.
 

Ok....its time to be "real" about this OP. Lets actually crunch this:

1) d20s - 18. This would allow a 20th level fighter with advantage, TWF, and action surge to roll dice for all 9 attacks at one time.
2) d6s - 82. Assuming our 20th level fighter with a Dragonslaying Greatsword (adds 3d6), rolled 8 attacks and crit with every one of them. This is combined with a d6 bardic inspiration die for damage (x2 for the crit).
3) d12s - 42. A berserker half-orc barb multiclass with a fighter (for action surge) with a greataxe, attacks 5 times and crits with all of them. This is combined with a d12 bardic inspiration die for damage (x2 for the crit).
4) d8s - 87. A paladin using a longsword and short sword (TWF), multiclass with fighter (for action surge). Attacks 5 times with a 5d8 smite (last attack is only a 4d8 smite), 1d8 extra for his class ability, plus 2d8 from the holy weapon spell on each attack (has a buddy paladin to enchant the short sword) and crits each time. Also includes a d8 bardic inspiration die for damage (x2 for the crit).
5) d10s - 113. Fighter with heavy crossbow (1d10) shooting 8 arrows of slaying (6d10), all crit. Plus 1 d10 for bardic inspiration.
6) d4s - 11. 9th level magic missile. I feel like I'm pretty missing something here.
 
Last edited:



I just buy them whenever I find I'm going to do a thing often enough that it gets annoying.

For example: Druid Conjure Animals.

Pre-emptively, I bought eight d20's - four separate pairs in bright colors - blue, red, yellow, and white. That's so I can roll the whole handful at once for a group of low-CR animals, or handle Wolves with combat advantage 4 at a time.
 


Remove ads

Top