Dont forget to suggest which two spells you feel Chromatic Orb should go between.
Nah.
Dont forget to suggest which two spells you feel Chromatic Orb should go between.
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[B][COLOR=#0000CD]1st Spell Slot Level[/COLOR][/B]
[B]Eldritch Knight[/B]
Arms of Hadar  • 2d6 necr           ( Str ½     ) creatures in M         • no reaction for turn
Hail of Thorns • 1d10 pier; RW      ( AC; Dex ½ ) creatures in RW, 5 rad •
Earth Tremor   • 1d6 blud           ( Dex       ) creatures in M         • prone; diffic terr
Burning Hands  • 3d6 fire           ( Dex ½     ) creatures in M 15 cone •
Thunderwave    • 2d8 thun           ( Con ½     ) creatures in M 15 cube • push 10
[B]Not Bad[/B]
Ice Knife      • d10 pier; 2d6 cold ( AC; Dex   ) creatures in S 5 rad   •
Range
M: Melee (15 feet or less)
C: Close (upto 30 feet)
RW: Ranged Weapon
S: Short Range (upto 300 feet)
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[COLOR=#0000CD][B]1st Spell Slot Level[/B][/COLOR]
[B]Lower Level[/B]
Witchbolt        • 1d12 litg     ( AC           ) hostile in C     • your later actions auto  hit
[B]Eldritch Knight[/B]
Inflict Wounds   • 3d10 necr     ( AC           ) hostile in M     •
Searing Smite    • 1d6 fire, MW  ( Con ends     ) hostile in MW    • continues 1d6 fir per turn
Wrathful Smite   • 1d6 psyc, MW  ( AC; Wis ends ) target in MW     • frightened
Thunderous Smite • 2d6 thun, MW  ( AC; Con      ) target in MW     • push 10, prone
Ensnaring Strike • 1d6 pier; W   ( AC; Str ends ) hostile in W     • restrained
Hunters Mark     • 1d6, W        ( AC           ) hostile in W     • adv track
Hex              • 1d6 necr, atk ( AC           ) hostile in C     • per your attack
[B]Not Bad[/B]
Hellish Rebuke   • 2d10 fire     ( Dex ½        ) hostile in S     • as reaction if hit
Chromatic Orb    • 3d8 vari      ( AC           ) hostile in S     •
Catapult         • 3d8 blud      ( Dex          ) target, obj in S •
[B]Good[/B]
Dissonant Whsprs • 3d6 psyc      ( Wis          ) hostile in S     • move away
[B]Excellent[/B]
[FONT=Courier New]Guiding Bolt     • 4d6 radt      ( AC           ) hostile in S     • adv on allys next attack[/FONT]
Magic Missile    • 1d4+1 x3 forc ( auto hit     ) hostile in S     •
Range
M: melee (upto 15 feet)
MW: melee weapon
W: weapon
[FONT=Courier New]C: close (upto 30 feet)
[/FONT]S: short range (upto 300 feet)
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[B][COLOR=#0000CD]2nd Spell Slot Level[/COLOR][/B]
[B]Lower Level[/B]
Snowball Swarm   • 3d6 cold     (Dex ½   ) Creatures in S 5 rad       •
Dust Devil       • 1d8 blud     (Str ½   ) Creatures in M of S 5 cube • conc; push 10; bon move cube
Cloud of Daggers • 4d4 slsh     (auto hit) Creatures in S 5 cube      • conc; on each start/entry
[B]Not Bad[/B]
Scorcher         • 3d8 fire     (Dex ½   ) Creatures in C line        •
Shatter          • 3d8 thun     (Con ½   ) Creatures/Objs in S 10 rad • dis stone/crystal/metal
[B]Excellent[/B]
Spike Growth     • 2d4 prce     (auto hit) Creatures in S 20 rad      • 10 min; damage each 5 move and entry; diffic terr
[FONT=Courier New][FONT=Courier New]Moonbeam         • 2d10 radt    (Con ½   ) Creatures in S 5 rad       • conc; damage on start/entry; action move 5 rad; neg lycanthrope shape
[/FONT][/FONT]Flaming Sphere   • 2d6 fire     (Dex ½   ) Creatures in M of S 5 rad  • conc; bon move 30; bright
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[COLOR=#0000cd][B]2nd-Level Spells[/B][/COLOR]
[B]Lower Level[/B]
Acid Arrow       • 4d4 acid     (AC          ) Target in S            • next turn 2d4
[B]Eldritch Knight[/B]
−[I]Lower Level[/I]
Magic Weapon     • W +1         (AC          ) Hostile in W           • conc; +1 attack/damage
−[I]Less Useful[/I]
Flame Blade      • 3d6 fire     (AC          ) Hostile in MW          • conc
−[I]Not Bad[/I]
Branding Smite   • 2d6 radt, W  (AC          ) Hostile in W           • conc; neg invis; dim
[B]Good[/B]
Heat Metal       • 2d8 fire     (auto hit    ) Hostile with obj in S  • conc; your later bon, v Con or sunder/dis
Earthen Grasp    • 2d6 blud     (Str         ) Hostile in M of C 5 sq • conc; restrained; your action 3d6 v Str ½ ends; action move sq
Scorching Ray    • 2d6 x3 fire  (AC          ) Hostile                •
[B]Excellent[/B]
Spiritual Weapon • d8 forc +Abl (AC          ) Hostile in S MW        • min; bon move 20 to attack
Phantasmal Force • d6 psyc      (Int Investig) Hostile                • conc; 10 cube subjective hallucenation
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