What is THE NEXT BIG THING?


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Nightfall said:
And while I might accept AC DC being the next big thing, I got here first. ;)

Well, OK. If you can rock it as hard as Angus, you can be the next big thing. ;)

Heh...think this thread's pretty much run its course?
 

mythusmage said:
(snip)

But, are those things that make traditional games successful desirable in an RPG? Or do they so restrict play as to make the experience bad?

Certainly they don't make the experience "bad" in any objective sense. I've probably had more fun, and probably as much roleplaying as in any system-based game, with the old HeroQuest board game than with any actual RPG. For that matter, it has consistently been my experience that those campaigns involving a clear model of play and a fairly tight focus - whether that focus is provided by the game, the social contract of the group or the GM - are more entertaining. When a clear model of play and a tight focus are absent, every gaming group I've ever played in or observed has meandered, become frustrated, and either quit the campaign or suffered through it as an excuse to hang out with friends.

Perhaps your experience differs?

Regardless, yours and mine put together, along with the XP of everyone on this board and Wizards' and rpg.net and Dragonsfoot and Nutkinland and dozens of RPG boards I've never heard of and/or don't remember the names of - amount to exactly squat in terms of the "next big thing."

The point of the "next big thing" is not to have the slightest appeal to existing roleplayers, who, like the existing players of MMORPGs, are essentially a tiny niche market.

The point of the "next big thing" is to make heaping great wads of cash, flood the hobby with new customers and, if at all possible, devise the sustainable business model that RPG-like games have never had.

That means appealing to either a new niche market of equivalent size (WW struck gold, or at least silver, by appealing to a smaller but still sizable niche market in the early '90s) - and being able to do this again in a decade or two - or becoming a mainstream product.
 



Umbran said:
Oh c'mon guys, it's so simple, maybe you need a refresher course. It's all ball bearings these days.
"...Now you prepare that Fetzer valve with some 3-in-1 oil and some gauze pads. And I'm gonna need 'bout ten quarts of anti-freeze, preferably Prestone. No, no make that Quaker State."
 


I think the next best thing will be business as usual.

In the future, Wizards of the Coast will continue to rule the RPG world. I think more distribution of 3.0/d20 books will be online. Somewhere there will be someone who successfully produces pdfs in large numbers (Monte Cook's former numbers). Third party d20 companies come back, spurred by this success.

There will be a new gaming system that rocks the game company boat, surpassing Tier 4 and nearly edging out Tier 3 gaming companies, respectively. This system easily edges out D&D in foreign and growing markets. This competition is healthy and forces Wizards and the 3rd party to produce some interesting products.

Miniatures remain a bread-and-butter strategy, but fail to produce any sizable long-term gains. CCG remain popular, but there is not significant RPG-CCG market cross-over.

Electronic games remain popular. The New Gaming System uses its name recognition to produce a popular online game unit that keeps its cash-flow healthy.

Finally, a major RPG executive of a popular gaming company retires, leaving the company in scandal.
 

Shadow,

You should see me at a concert. Trust me, I'm hardcore. :) *isn't sure about the thread ending but is sure, Nightfall is the next Big thing. * :)
 

Boardgames + Miniatures + Cards = Next Big Thing!

Hey guys! :)

Been think a little more about this, what about the full integration of the boardgame/miniatures/cards in a format not dissimilar to HeroQuest.

Instead of a Players Handbook, Dungeon Masters Guide and so forth they bring out a number of boxed sets loosely based on different themes.

e.g.

#1 (Red Box): Jungle & Volcano-Temple theme (Kobolds, Lizard Men, Dinosaurs, Dragons, Fire Elementals etc.)...Isle of Dread?

#2 (Blue Box): Swamp & Sunken Caverns theme (Aberrations, Mind Flayers, Beholder, Water Elementals etc.)

#3 (Green Box): Forest & Tower theme (Tendriculos, Orcs, Ogres, Owlbear, Green Dragon etc.)

#4 (Black Box): Ruins & Tomb theme (Skeletons, Vampires, Zombie Dragon, Lich etc.)...Tomb of Horrors?

#5 (White Box): Glacier & Castle theme (Winter Wolves, Yeti, Rhemorhaz, Frost Giants, Ice Elemental etc.)

#6 (Gold Box): Desert & Pyramid theme (Blue Dragon, Mummies, Sphinx, Djinni, etc.)...Desert of Desolation?

Anyway, you get the idea.

I'm thinking about $60 per box.

Each box would have 4 PC minis, 4 NPC minis and maybe 30-40 other assorted minis (perhaps 1 huge, 2-3 large and the rest medium, small or tiny). They could also have 6 (12" x 12") cardboard tiles (with some wall and door pieces), 24 class and equipment cards for each character, and maybe 24 event cards. They would have a rulebook, an adventure book and the necessary dice.

Any of these boxes could act as the basic game, though each will have a different mix of PC minis (in terms of class and race), different class, equipment and event cards.

These basic boxes cover low-mid levels (effectively up to level 12). All of the theme sets would have a slightly smaller companion set (maybe $40) touching upon high-level/epic gaming.

So Companion Box #1 might go to Fire Giant Mines and the Plane of Fire. It could have the likes of Fire Giants, Iron Golems, Efreeti, Pit Fiends and generally more powerful monsters.

So instead of bringing out Monster Manual 1, 2, 3, Manual of the Planes, Oriental Adventures and so forth. Wizards of the Coast would bring out a different boxed set based around those themes every other month.

A Gray boxed set could be for the Astral Plane (fighting against Githyanki etc.)...the Companion set could be against the Lich Queen of the Githyanki.

A Purple boxed set could for the Undercaverns of the Drow...the Companion Boxed Set could be the Queen of the Demonweb Pits.

A Silver boxed set might have something akin to Expedition to the Barrier Peaks with a sort of Swords & Sorcery vs. Sci-fi flavour.

Each set would add new PC classes and races, new skill cards, new magic items, new spells.

Any thoughts?
 

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