Imaro
Legend
@Imaro, I do think that "protagonism" is also marketing speak, though it's also not a conversation thread that I have been following too closely here, though I don't recall if alternative terms were ever offered to describe "protagonism" in TTRPGs. I did propose an anthropocentric and geocentric model, but I can't remember how that intersected with the sub-conversation you have in mind.
But my issue is, again, not with the term "living world" per se, but that it conflates the aesthetical ends (i.e., the living world) with the technical means of the play process, which was the primary focus of the discussion. This is an issue because very different games may desire to create a "living world" but achieve this through obviously divergent means, mechanics, and methods, particularly in regards to player/GM responsibilities. I don't see a problem with using "living world" as a term, but context matters, and simply liking the term to describe one's play doesn't make it ipso facto the most pertinent term for a given discussion.
But to answer your overarching question without getting bogged down into matters: two wrongs don't make a right.
Yes but my bigger point was that one side (A) had the power (and used it) to not only enforce their nomenclature on the other side (B) but to summarily dismiss any attempts of side B to establish nomenclature for their playstyle because it wasn't to their liking. In other words there;s 2 points I am trying to make...
1. How can there be a true discussion of equal merit when one side has and wields such an imbalance of power?
2. Can you not see how Side B could perceive side A as both arrogant and pompous when this imbalance of power is wielded in the thread.
It's not about right or wrong it's about perception and respect so that honest discourse can take place.