Campbell
Relaxed Intensity
I think there are some broader cultural differences that extend beyond gaming that can sometimes make these conversations difficult. I work as a software developer, but I have also trained extensively in graphic design and before I joined up with the Army went to film school for a time. I would never use the phrases mere aesthetics or only subjective. The aesthetic, the subjective, and the deeply personal parts of life and media are what make life worth living to me.
The following quote from Aesthetics Are Moral Judgements (a blog entry) summarizes my feelings quite well :
I also have a tendency to view myself as separate from the communities I am part of. As an individual first and part of the community second. I see a lot of value in questioning the way things have always been done. I work in a space where I am often an agent of change. Viewing processes critically is part of my daily existence.
The impression I often get from folks like @Bedrockgames is that a significant part of their personal identity comes from being part of the mainstream part of the community. Even when criticism does not apply to the way they play there seems to be an element of questioning orthodoxy that seems to rub them the wrong way.
For instance I do not believe playing to find out what's in the GM's notes is a very accurate assessment of the sort of game @Bedrockgames describes, but it absolutely does describe a fair portion of more mainstream play. So I am a player in D&D 5e game that has the following features:
The following quote from Aesthetics Are Moral Judgements (a blog entry) summarizes my feelings quite well :
Aesthetics Are Moral Judgements said:For me, personally, my aesthetic sensitivities are precise in a way my moral intuitions aren’t. My “conscience” will ping perfectly innocent things as “bad”; or it’ll give me logically incoherent results; or it’ll say “everything is bad and everyone is a sinner.” I’ve learned to mistrust my moral intuitions.
My aesthetic sensibilities, on the other hand, are stable and firm and specific. I can usually articulate why I like what I like; I’m conscious of when I’m changing my mind and why; I’m confident in my tastes; my sophistication seems to increase over time; intellectual subjects that seem “beautiful” to me also seem to turn out to be scientifically fruitful and important. To the extent that I can judge such things about myself, I’m pretty good at aesthetics.
It’s easier for me to conceptualize “morality” as “the aesthetics of human relationships” than to go the other way and consider aesthetics as “the morality of art and sensory experience.” I’m more likely to have an answer to the question “which of these options is more beautiful?” than “which of these options is the right thing to do?”, so sometimes I get to morality through aesthetics. Justice is good because symmetry is beautiful. Spiteful behavior is bad because resentment is an ugly state to be in. Preserving life is good, at root, because complexity is more interesting and beautiful than emptiness. (Which is, again, probably true because I am a living creature and evolutionarily wired to think so; it’s circular; but the aesthetic perspective is more compelling to me than other perspectives.)
It always puzzles me when people think of aesthetics as a sort of side issue to philosophy, and I know I’ve puzzled people who don’t see why I think they’re central. Hopefully this gives a somewhat clearer idea of how someone’s internal world can be “built out of aesthetics” to a very large degree.
I also have a tendency to view myself as separate from the communities I am part of. As an individual first and part of the community second. I see a lot of value in questioning the way things have always been done. I work in a space where I am often an agent of change. Viewing processes critically is part of my daily existence.
The impression I often get from folks like @Bedrockgames is that a significant part of their personal identity comes from being part of the mainstream part of the community. Even when criticism does not apply to the way they play there seems to be an element of questioning orthodoxy that seems to rub them the wrong way.
For instance I do not believe playing to find out what's in the GM's notes is a very accurate assessment of the sort of game @Bedrockgames describes, but it absolutely does describe a fair portion of more mainstream play. So I am a player in D&D 5e game that has the following features:
- An expectation that players will hunt for and follow the GM's linear plot.
- An expectation that a significant amount of our enjoyment should come from exploration of the GM's world building and exposition.
- Spotlight balancing as an important element of play
- Engaging in colorful characterization but not really playing to any particular dramatic needs unless the GM weaves it in.
From my experience this sort of play is pretty typical mainstream play. I think it's important that we are able to actually talk about this stuff. There is a substantial portion of anodyne RPG play that can adequately be described as play to find out what's in the GM's notes. I do it every two weeks.