Many types of games have the portrayal of a living world as a goal. Just as many games have fun as a goal. But if you ask someone how they GM if they said "using the fun style" you might feel like grabbing them and shaking them.
Well I get that these terms on all sides are divisive at times. I was pointing out that living world means something that absolutely would exclude a Story Now game. I also admit that it means what it means purely in a metagame way. It's just a term picked up and used. So I can see how on both sides of the fence these terms in English mean different things than their metagame definition.
So sure anyone in any game could feel a strong sense of verisimilitude and a sense that the imaginary world feels real to them. They may even liken that to the idea of a living world.
But, historically the term has taken on a metagame meaning. Perhaps it took on this meaning in an era where that was the well known way to get to the previous paragraphs feeling about a game.
Also, in my opinion, when that happens, folks are saying "THIS is the only way to achieve a living world because it's the living world method", which implies that other games are not concerned about that goal, and I don't think that's accurate.
It is accurate when you consider that as a gamist term it means that. That is my point.
So it's not that I think there's a problem with the term itself, so much as in how it has been used.
There is a problem with the term because it's gamist understanding doesn't fit perfectly with it's English definition. Just like fiction, protagonism, etc etc etc....
So I asked this of
@Maxperson and I'm waiting on some clarity from him, but I'll ask you as well.
Is there a difference when asked about what's on the far side of the world if the GM has been thinking about this in his free time and has an answer prepared, or if he simply makes one up on the spot?
Yes. There is a difference. The answer should be in most instances something the GM knows because it's been established by being put in his notes. Now if on some rare occasion, the GM has to improv then that is an unfortunate result if it's anything beyond trivial details. If it is the kind of question a PC could ask about a nation three hundred miles away, then you should know the answer. Some questions are things a PC likely wouldn't know.
I'll break it down a little more. From the player's perspective, is there if a difference? If so, what is it and how would the player even be aware of it? From the GM perspective, is there a difference? If so, would you say that it's totally subjective and a matter of preference, or do you think there is an objective answer?
I think objectively for people playing in my style that a GM who has it written down will give better answers on average over time. I will say that theoretically it is possible to present a world in the exact same way whether it is ad lib or not. I suspect if God were a GM he could do this. I've never met a GM who I couldn't spot doing this in a single session and often within ten minutes. I will also say that there are those who do write stuff down who still do it poorly.
I've heard that term for years, but always more as a goal rather than as a method. If it's a method, then what is the method? Because from what I can see, different games go about striving for that goal in different ways.
But if something is meant to be a method or a style.....like "Story Now", for example.....then it should have a pretty uniform application. I don't think that's been shown in this thread at all.
Don't equate life limitations with a lack of desire. Some GMs are limited on time and they play frequently. I tend to design a world far in advance of even letting anyone know I am starting a campaign. And when I do create a new world I tend to either be using another or taking a break. I do think a good campaign setting carefully crafted can be used across more than one campaign.
So yes it is a dial. Some do more and some less. Perhaps for some people it's based on their comfort level. Ideally this is the order of preference for information flowing from the GM.
Written in Notes >
Generated Randomly but based on Notes >
Improv'd but with strong input from notes >
Improv'd
I would always prefer to move up if it is possible. But the only way to really model a world would be on a complexity level equal to a world which of course we cannot do.
So we circle out.
Sandbox Area - A great level of detail. Tons of detailed NPCs with motivations and personalities including good and bad guys. Lots of adventures of different sorts. You improv here very little. Even so if one of my PCs approaches an NPC in a tavern, I likely won't have his favorite drink recorded. I will likely just randomly roll based on his wealth.
Surrounding Nations/Cities - Here the detail is Gazateer+. If the nations are close by then I know the big shots and the movers and shakers. Those will enter and leave my sandbox on occasion. I will have at least a map of the major cities. I'll know what they trade, what industry they are into, there level of lawlessness, their religions, etc....
Farther afield Nations - Here the detail is Gazateer level. Maybe I'd detail an NPC who is so significant that he could influence the sandbox.
Over time I am constantly improving and expanding. So the sandbox might eventually include a nearby city in which case I'd have it detailed at that point.
Those words were used with the known definitions. Fiction means make believe. that's the only way it's been used in this thread. There was no need to change the word in any way for it to mean what it means.
Sure. Your words are perfect English uses. That is why everyone just accepted them and no one pushed back. Oh wait.
Living world does seem to be meant as a placeholder as you suggest....but when asked what it is a placeholder for, it's been a struggle. Most of the time, references are made to a GM's prep and in advancing that based on passing time within the world. Okay, fine.....but then there was resistance to the idea of playing to learn what the GM has determined.
I've said it on a variety of occasions.
A world that
1. Exists in places the PCs have not been or even know about. Exists as in detailed in the notes.
2. Changes over time even without PC stimuli.
I would say that you might think of it as a dial. Meaning it's more living the more you have it detailed and the better you have it change. Our goal is to simulate well a world so the PCs can move around in it and live their lives in a realistic way. You are wanting a boolean answer when in reality it's like saying a movie was good. Well how good? Casablanca good or just good enough to watch but not great?