The continued argument is just a veiled ad hom -- you aren't addressing the arguments I've made, but instead cast this as intentional use of a loaded term by someone trying to denigrate your playstyle. This is absolutely false -- I learned to play in your style, and have fond memories of it. It isn't a stranger to me, even if I've largely moved on and adopted different play. I have zero reason to denigrate that play. I do have reason to promote other approaches, though, which is often characterized by you as denigration of your play, as if other forms of play somehow discount your own. It's a silly defensive posture you adopt in these discussion, an approach that this is war, and any ground given, even to a term that describes play you dislike because it means you can't use it to describe your play, must be fought without quarter. It's silly. Here, people have a term that clearly describes a type of play where the PCs are protagonized in all ways -- the game is entirely focused on the PC's dramatic need, thus maximizing every moment to be about the PCs. A style of play you've clearly said you dislike. And yet, you're fighting to have this term defined in a way so that even Monopoly features it (choice made there develop into emergent play, and a story is told). I mean, cool.
From now on, protagonism on my end will be described as badwrongfunveryterrible play. Badwrongfunveryterrible play is where the game is focused on the dramatic needs of the PCs.