As far as I can tell, @Bedrockgames agrees with what I have quoted just above:All fiction is constructed by one or more authors. All RPG play operates within a fiction. Ergo, the fictional space of RPG play is constructed.
The game world doesn't exist independently as an externality, it's constructed. Even if the construct is generated for particular purposes, needs, and agendas (usually good ones), it doesn't change its nature as a construct.
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But setting apart the "game world" from the rest of the shared fiction doesn't make it less fictional, it just means that I-as-GM have privileged that part of the fiction more than other parts.
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I have zero problem with you wanting to privilege the game world fiction for your own play. Just don't turn it into a category error.
Bedrockgames said:it isn’t a category error and calling it fiction missed the point of play in this style. Look, I can imagine a small town in my head with residents, a layout and geography. This place exists in my mind external to the players. And the players can explore it in the game. The point of contact is what I and others are calling the energy, the synergy. You seem to be using a term to invoke that and the town in question (ie you are folding the world into the fiction). But these can be two distinct things: one the shared experience the group has as they play in the town together, the other the mental model of the town in the GM’s mind.
Bedrockgames said:The shared fiction, by which I assume to mean that which is occurring at the table in the setting and more broadly the setting itself, is far up wide a category because you make it impossible to distinguish between the shared reality being established at the table and the world created by the GM that is informing that reality.
Bedrockgames said:No one is saying it is a thing in the real world. What people are saying is you can map out a world, run a world, so it exists outside the players as an idea that is explorable.
In these posts Bedrockgames distinguishes two instances of imagination:Bedrockgames said:You could easily replace fiction with 'game worlds', and reach the conclusions that the game world is constructed. The game world being constructed doesn't preclude it from existing outside the players. In fact if the game world is the domain of the GM to control, it naturally would exist outside the players.
* The GM imagines something, makes it up, constructs it: this is the game world.
* The players at the table imagine something, make it up, construct it: this is the shared fiction.
He also states that the relationship between these is not symmetrical:
* The GM informs the shared fiction that is created at the table, using the world that s/he has created;
* The world that the GM has created, which is used to inform the shared fiction at the table, is a mental model in the GM's mind that exists independently of the non-GM players' minds;
* The players "explore" (= learn about, from the GM) the GM's mental model - the process of play includes transmission of information from the GM (drawing on his/her mental model) to the players.
I don't think anything that Bedrockgames has said here is particularly controversial or revelatory. I believe that everyone participating in this thread has played in RPGs that fit what Bedrockgames describes. Including @innerdude.
For reasons that are opaque to me Bedrockgames objects to anyone actually explicitly stating what he very strongly implies but doesn't quite state, namely, that the process of play involves the players learning what the GM's mental model is. He will talk about the GM's mental model informating the players' shared fiction, and he will talk about the players exploring a place that exists in the GM's mind. But as soon as one joins the dots using a verb like learning or discovering (to describe the cognitive relationship between players and GM's imaginative construct) or a verb like telling or transmitting (to describe the communicative relationship between the GM, as possessor of the imaginative construct, and the players) one is apparently saying an improper thing.
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