Aldarc
Legend
Presumably yes.Are we talking the game or who created the majority of the fiction... including framing, consequences, etc.?

Presumably yes.Are we talking the game or who created the majority of the fiction... including framing, consequences, etc.?
A “highly equivocal term” is not a thing at least not in how you seem to be using it. You keep repeating this as if it meant something when it doesn’t.
Let me read what you are saying here back to you: If I don't agree with your conclusion that the term 'fiction' is "highly equivocal" then I am just using my advanced knowledge to dismiss your conclusion without any merit. Now tell me, @Bedrockgames. How is that not utter presumptuous nonsense? Do you truly not get how insulting and dismissive your own words are here?
The ability for a word to have different meanings or for people to shift between meanings does not mean that a semantic unit is "highly equivocal." It means that the word is "polysemous" or displays "polysemy." This can also mean that the word is multivalent, in the sense that it can be used in different linguistic constructions and combinations of meaning. Intentional use of polysemy occurs frequently in literature, often for purposes of subversion of expectations and humor (e.g., the character Bottom in Midsummer's Night Dream). Again, multivalency, polysemy, and lexical ambiguity are key factors in the word that is the focus of my study. It's not a "highly equivocal" word or term. It's a polysemous one that is used in a wide range of contexts and meanings. The fact that the term "fiction" includes distinct, but clearly interrelated, meanings as part of its semantic field does not mean that it's somehow "highly equivocal." That a word can be ambiguous in a hypothetical given utterance does not mean that it is inherently or always ambiguous in every utterance. It means that some further context is generally needed by interlocutors to decipher the meaning in utterances where it's difficult to decipher which sense or meaning of a word is likely intended.
A “highly equivocal term” is not a thing at least not in how you seem to be using it. You keep repeating this as if it meant something when it doesn’t.
Ah, yes. I see. The qualifications of the people arguing for "the fiction" is all wrong. They come from
Secondly, I don't understand the problem with "fiction" applying to both what happens and the setting, because, yes, they are both aspects of the imagined fiction. I'm also not sure why or how this is a bad thing or even "sorta equivocation." I think that people such as @pemerton and @Manbearcat have been consistent in their use of "fiction." As you will see below, even Kevin Crawford uses "fiction" in reference to the setting.
I'm confused by the question. I didn't frame anything that wasn't prompted by the players, and then constrained by them. I don't think you can call this unilaterally me doing it at all -- I'm not telling them my conception of the fiction, I'm creating fiction for them in accordance with their inputs and constrained by those inputs. If your point is that the GM exercises creative license, then sure, both games are the same in that the GM exercises creative license. This misses much.Are we talking the game or who created the majority of the fiction... including framing, consequences, etc.?
Honestly, IMHO, as someone who doesn't really care about GNS, I find "the fiction" to be the most natural term for well... the fiction that's created as part of play, whether that applies to the play process or setting. From what I can tell reading through the Alexandrian, he does not have any hang-ups with using the term "the fiction" to describe "the fiction" of play. I can also not find any hang-ups regarding 'fiction' from Kevin Crawford, who writes in SWN and WWN, "No matter how finely-sculpted your world or inventive your fiction, if you can’t deliver a playable bit of fun at the table then your job as a GM is not done." Maybe I missing something about why "fiction" is so problematic for these pro-sandbox people who don't seem to have problems using the term.
Actual citations have been requested.
So, then, what? "Make believe?" "Pretend elves?" What would you term the entirely made up, fictional results of play -- both the fictional inputs by players and GMs, and the fictional outputs of the same. What term do you prefer to this make believe?I can't speak for either Crawford or Alexander. However that use seems to be much more casual than the proper term 'the fiction' (not saying he hasn't used it, just the example you give seems like a casual one). I myself use that language casually about games, and happily will use terms like drama and story when describing what happened even in GM advice. But I wouldn't use those labels for something as fundamental to play as what arises at the table. And I would not use them in a way that makes them the purpose of play (they can be the purpose of play, but they don't have to be).
So, then, what? "Make believe?" "Pretend elves?" What would you term the entirely made up, fictional results of play -- both the fictional inputs by players and GMs, and the fictional outputs of the same. What term do you prefer to this make believe?