What is the right game for me?

Retreater

Legend
So I've been through Call of Cthulhu, 3.5, Pathfinder, and 4e in the span of less than a year. Barring that I might be just tired of gaming, I'm wondering if there might be a better system for my group and me.

Here's a list of what I'm looking for in a system with a few concrete examples of the systems to describe these elements.

I'd appreciate your feedback.

Standard Fantasy
I like standard, Tolkienesque fantasy. 3.5, Pathfinder, and 4e has just gotten too weird. I like hairy foot halflings and orcs that are monsters. I don't like strange races that feel more sci-fi than fantasy or classes that fall too far from the standard tropes of fantasy literature.

Easy to Prep
Really, it's gotten to be way too much. I prefer the style of prep for 2nd edition or Call of Cthulhu, where you focus on a handful of stats and the rest is interesting story and character development. I spent over an hour creating a villain's stats for a session of PF last week, a sixth level rogue.

No battlemat or miniatures
I am currently carrying more than 20 pounds of gaming paraphrenilia including mats, markers, erasers, and a tackle box of miniatures and tokens to track conditions. Besides being an unnecessary strain on the DM, it clutters the gaming space and leaves little room for food, character sheets, etc. 4e takes this to the worst possible outcome. When DMing 4e I found it necessary to pre-draw on giant graph paper every room in a 40 room dungeon because the maps are so detailed.

Positive AC
I hate negative AC and THAC0, the single most confusing aspect of pre-3.5 D&D. (Is there a single good reason why this was ever done?) Anyway, I'd like a simple way to determine success or failure in attack rolls and other checks. (The percentile system of Cthulhu and Basic is great.)

Characters can't be wimps
Here's a strike against Cthulhu, Basic, Gurps, Warhammer, 1st and 2nd edition AD&D, etc. Your character is about as powerful as your typical monster (or less). I don't want to completely slaughter players who come to the table to escape the stresses of daily life. I like the power level in 3.5 or Pathfinder pretty well.

Diversity of characters
I'd like characters to feel different from one another. 3.5 did this. 2nd edition did this with speciality priests. Castles and Crusades did not do this.

A Rules Lite but Rules "Tight" System
I don't want rules for everything, but I want the rules that are there to be good. Call of Cthulhu, for example, was rules lite but rules sloppy. The rules that are there aren't very workable.

If you can think of any system that meets most of these criteria, let me know. I'm not knocking any of these systems that I've mentioned, so I mean no offense with this post; these systems just aren't the right ones for me.

Thanks,
Retreater
 

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Standard Fantasy is really just a setting issue. You can play standard fantasy with Pathfinder or 4e easy enough with some house rules on allowable races and such.

But pretty much all D&D clones/d20 variants fail one or more of your criteria except maybe True20. I personally hate the Toughness Save concept and find it too swingy, but your opinion may differ from mine. :)

My recommendation is that you should check out Savage Worlds along with the Fantasy Companion. Its not a d20 game, but I think it would meet all your criteria.
 

I am interested with what people come up with as well. I hope you don't take this a thread jack!
I have been all over the place trying to find our ultimate game, 4E has dragged us into it's minutiae of miniature based combat rules.

First was looking a FC, just cos it is such an awesome system, but it involves too much number crunching, like 3E before it.
Then I looked at WFRP3, but it is very restricted and (although I love many parts of the system.. dice/combat) lacks options.
Then I looked at Dragon Age but, once again, the options are really limited and I don't like the 'no Challenge Rating equiv' on the monsters.

So I await with a lot of interest
 


Why do you play?

What do you want to see happening in a game session? What things do you want the players to struggle over?

I have a first thought but it may not work out for you.
 

Burning Wheel comes to mind. At least, I think the power level of the PCs wouldn't be an issue.
 

Savage Worlds is a generic system, but might work for you.

Dragon Warriors fits most of your criteria, but I'm not sure it has enough Diversity of Characters. Personally I don't need mechanics/crunch to have characters feel different, so very simple systems with generic 'Fighter' class give me plenty of diversity, but YMMV.

As for 'Characters can't be Wimps', again personally I just use an OD&D type system (my favourite is Labyrinth Lord, but Basic Fantasy, OSRIC, C&C etc are good) but start characters above 1st level and give maximum hit points each level. Typically I use 5000 XP, so a LL Fighter starts at 3rd level with base 24 hit points and can take on a roomful of orcs right off the bat.

Edit: Apparently in Arneson's original draft for D&D the PCs started at 4th level, so this is not such a radical concept! :)
 

Burning Wheel comes to mind. At least, I think the power level of the PCs wouldn't be an issue.

PCs in Burning Wheel will fail more than half of the time.

Unless they are elves.

Damn elves.

- Last BW PC got killed by an elven PC Spikey
 


The generic cortex system? I've played serenity a few times, it's fun, fairly simple, doesn't require a mat or minis, and the characters are durable. There is no class/race system however. I could however see classes get simulated through skill and ability choices, and i think setting up race traits would be easish.

I've also played a fantasy "D&D" type game using mutants and masterminds, It was actually quite fun, but i'm not sure that would be what your looking for.
 

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