So, I've not looked at any of the Essentials lines. I took a break from D&D. I see the Heroes of Shadow in a bookstore, I pick it up, and I'm... completely at a loss.
Can someone explain how the Essentials characters work? I noticed that the Warlock for instance has no Curse. No curse at all. There's no picking at wills - I'm used to that with Warlocks, but not with the other classes - the Paladin (blackguard) only had one At-will that I noticed!
Each blackguard gets 2 at-wills. One is for all blackguards, one is specific to the vice. Same deal with the warlocks (both binder and hexblade). Comparing it to the old warlock, basically there is the equivalent of the eldritch blast everyone gets, and then the "pact" specific at-will like eyebite, etc.
For the two kinds of new warlocks: The binder isn't a striker, so he doesn't have the curse to boost his damage. The hexblade gets a fixed damage boost (like the sorceror) instead.
And then the Hexblade... I didn't even get it. Ok it looks like a build for the Warlock, but what the heck is there? It seems to require you to use a scourge (and not any other kind of blade)?
The hexblade is originally from the previous Essential book Heroes of the Forgotten Kingdom. Basicaly, it's a version of the warlock tha uses their implement to "summon" a weapon based on their pact. Most are blades, but this one is a flail instead. They have weapon based at-wills and encounter powers.
Where are the encounter powers? Do you net get one at 1st, 3rd, 7th, etc?
Some classes, like the blackguard and the hexblade, get special encounter powers that they get additional uses as they level. The hexblade does get an encounter power with a level as well. However most (not all, but most) essential classes that do get encounter powers don't get to choose them. The binder and warpriest, for example, have their encounters assigned based on their choice of pact or domain. Those encounter powers are usable by older versions of the classes though. So a "normal" warlock can grab the binder's encounter powers.
What the heck is going on here.
Just like PHB3 introduced psionics and new ways of designing classes, Essentials also did that. In terms of at-will/encounter/daily/utility, the Mage is basically the same as the wizard, with a few tweaks (encounter powers are also in the spellbook, so they choose two of those as they level, and they don't "lose" spells from the spellbook, so they can always prepare the low level stuff in one of their slots" if they wanted to). On the other extreme, there are martial classes, like Slayer and Thief, that have no daily powers, one encounter powers they get multiples of, and at-will stances/movement powers that modify their basic attacks, which are pretty much their "only" attack. The idea is to make them more like older versions of D&D to some extent.