Something like that, yes. Almost all the abilities are of a continuous nature (the exceptions I found on a read-through was one ability that lets you spit venom 3+Con bonus per day, one that gives you a breath weapon 1/day per 5 levels and one that lets you spell turn up to one spell level per level) - natural weaponry, ability bonuses, skill bonuses, and so on - rather than spell-like abilities. Also, the abilities are divided into thirteen different foci (four of which are mutually exclusive), and within each focus you have to learn the abilities in order (you must evolve Barked Creature before you evolve Photosynthesizing Creature).Kamikaze Midget said:I don't own it, but what I can imagine is something maybe a bit like the Planetouched...
You spend (x) XP, you gain the ability to use LIGHT once per day.
You spend (x+y) XP, you gain the ability to grow wings.
You spend (x+y+z) XP, you gain an aura of awe.
Also, the XP costs are quite high, ranging from 2,500 XP (giving you spines that do an additional 1d6 damage on an unarmed attack and make grappling extra-fun) to 13,500 XP (change creature type to Plant, immune to poison, paralysis and stunning, +3 to saves vs. polymorph and mind-affecting things, and 50% fortification. Alternately, you can create a hypnotic pattern and turn spells back at their caster as per spell turning on a successful Reflex save, no more than one spell level per day per your level).