iserith
Magic Wordsmith
Side story - I am working on preparing to run Hot Springs Island in a couple months for my regular johns. So I was looking on YouTube for some actual plays and found one that had like 30-minute episodes. I was like, great, these are edited then, so I'll get the highlights of the content, particularly as it related to the play procedures for the hex crawl.
They were mildly amusing and got a few chuckles out of me here and there so I stuck with it, but what I found particularly funny was how even the edited version of the game was crammed full of tangents about Star Wars and all sorts of things unrelated to the game. I could wring maybe 5 to 10 minutes of useful actual play out of each episode. I was left to wonder how long the entire play session was because it was very unproductive in terms of getting through actual content.
I find this to be the case with many actual plays, too. They just don't seem to Get Stuff Done. In our regular sessions we run laps around these games. I'm not exactly sure why they run so slowly. I think it has a lot to do with players being unmotivated to push things forward on their own or thinking that Getting Stuff Done is not compatible with the sort of back and forth talk that they put on between their characters. Hard to say. If they picked up the pace a bit more, I might be more inclined to tune in.
They were mildly amusing and got a few chuckles out of me here and there so I stuck with it, but what I found particularly funny was how even the edited version of the game was crammed full of tangents about Star Wars and all sorts of things unrelated to the game. I could wring maybe 5 to 10 minutes of useful actual play out of each episode. I was left to wonder how long the entire play session was because it was very unproductive in terms of getting through actual content.
I find this to be the case with many actual plays, too. They just don't seem to Get Stuff Done. In our regular sessions we run laps around these games. I'm not exactly sure why they run so slowly. I think it has a lot to do with players being unmotivated to push things forward on their own or thinking that Getting Stuff Done is not compatible with the sort of back and forth talk that they put on between their characters. Hard to say. If they picked up the pace a bit more, I might be more inclined to tune in.