Intense_Interest
First Post
Way to snipe-quote there.
8th Level Dwarf Fighter with Arcane Initiate (representing a better genre convention than "looking over his shoulder) selecting Thunderwave and Acolyte Power swapping a lvl 2 for Feather Fall.
He is a member of a military Dwarf group called "Moradin's Thunder". He and other members are organized into squads called "Tons" that have the same type of abilities.
They are loaded into one of the many catapult/trechubet and launched into an approaching army, using Feather Fall to land safely. 5 Dwarf soldiers landing into the middle of an army's column per round per artillery.
Is that Gimped, or Awesome?
I'm not arguing this. Except that Mashups are supposed to be actual base classes now.
Jack of All Trades, Master of None is either A- a base class B- broken to the point of scrapping the comparative power of challenges.
Really? You can't restart the character and call him Tom the Monk instead of Tom the Thug?
I'm not seeing the issue:
1- start him back at the beginning; used for complete overhauls of personality
2- Dabble, reconfig to Base class with a Counter-dabble, then reconfig to Base if it is a complete change.
But you're right in that there is a third pillar to old Multiclassing, except it wasn't really multiclassing as much as "Starting a new character".
Dannyalcatraz said:The second (4th Ed) PC is clearly getting less bang for the buck, and is arguably gimped.
8th Level Dwarf Fighter with Arcane Initiate (representing a better genre convention than "looking over his shoulder) selecting Thunderwave and Acolyte Power swapping a lvl 2 for Feather Fall.
He is a member of a military Dwarf group called "Moradin's Thunder". He and other members are organized into squads called "Tons" that have the same type of abilities.
They are loaded into one of the many catapult/trechubet and launched into an approaching army, using Feather Fall to land safely. 5 Dwarf soldiers landing into the middle of an army's column per round per artillery.
Is that Gimped, or Awesome?
FURTHERMORE
4Ed style multiclassing is unidirectional, and only supports one kind of PC concept- the Dabbler.
I'm not arguing this. Except that Mashups are supposed to be actual base classes now.
3.X allowed for a variety of PC concepts. The Dabbler is supported, but so is the Renaissance Man, the Jack of All Trades (and Master of None).
Jack of All Trades, Master of None is either A- a base class B- broken to the point of scrapping the comparative power of challenges.
The last one is the most telling- it is a powerful archetype in myth and fantasy lit, as well as reality. For example, it was not uncommon for warriors in feudal Japan to retire from the way of bushido and enter a monastery. In the West, entry into a monastery or cloister was another relatively common way for someone to change their lives, even after a lifetime of achievement.
A thug who "sees the light," like a killer who becomes a moral pillar and reforms himself is another relatively common trope.
And it is utterly unsupported by 4Ed's multiclassing rules. You choose your PC's first class, and he is primarily that forevermore.
Really? You can't restart the character and call him Tom the Monk instead of Tom the Thug?
I'm not seeing the issue:
1- start him back at the beginning; used for complete overhauls of personality
2- Dabble, reconfig to Base class with a Counter-dabble, then reconfig to Base if it is a complete change.
But you're right in that there is a third pillar to old Multiclassing, except it wasn't really multiclassing as much as "Starting a new character".