This is true. Of course, the same relationship obtained between 1st ed AD&D and 3E. The former was a game with virtually no character build rules and virtually no action resolution rules, which was at its best in modules like White Plume Mountain, Ghost Tower Of Inverness or Against the Giants which pitted the wits of the players against the clever stratagems administerd by the GM. You could play those modules well having never read the rulebooks and using nothing but tactical and strategic common sense. 3E, on the other hand, was a game with extremely complex character build rules and frequently complex action resolution rules. It's hard to imagine playing 3E, especially above level 10, without being intimately familiar with its mechanical intricacies.Ydars said:The real problem with 4E is this; it IS an excellent game, that plays very well (although it reads very badly) but it is NOT a replacement for 3.5E. What it is, is a completely different game, both mechanically and philosphically.
Interestingly, I see this as a virtue. It frees the designers to make mechanically balanced powers, while freeing the players to hang the story that they want to upon the mechanics.Ydars said:I think 4E will bring in new players, and is a nice easy game to DM, but I don't like the fact that most of the powers etc have no obvious explanation in the real world. It makes the mechanics intrude too much into the story-telling (how do you explain "healing surges" and what "hitpoints" actually represent now). I know WE might find some explanations for this eventually, but this is actually the job of the games designers.
As noted above, 4e differs from 3E no more than the latter did from 1st ed AD&D (I never played OD&D, but I gather it was likewise different from AD&D in certain important respects).Tetsubo said:I think comparing 4E D&D to previous editions is fully warranted. The game is called Dungeons & Dragons. With that name comes thirty years of history.
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4E is not aimed at the same demographic as previous editions. To use the name is disingenuous.
And the notion the 4e is aimed at some juvenile or non-gamer demographic is pretty bizarre. There is a degree of overlap here with Hong's casual gamer thread, so I won't bang on about it, but the idea that a game with 400+ pages of power descriptions (including classes, magic items and the monster manual) is not fit for serious gamers is bizarre.