results mostly from benefit gaps in leveling
waiting for your Animal Form to be something better than a mouse?
I have no problem with that. It models myth and fiction quite well.
But for those who have a problem with that, a feat analogous to Practiced Spellcaster or Empower Spell would be an easy fix, getting the shapeshifter better abilities in at least one form.
But you mean like Spell Casting, right? Except that the 3.5 Optimization Hole...
Doesn't matter to me
at all. Its a non-issue. A straw man.
Multiclassing isn't about optimizing a PC for performance, its about flexibility and roleplay.
A 500XP encounter shouldn't be a 400XP encounter because one of the players doesn't have a high-level answer to the Monsters.
The encounter should either be commensurate with the
party's abilities or designed to make them consider actions other than combat to the death. Encounters that depend upon the abilities of a single player are potential TPKs.
I speak from experience. Years ago, a DM in a shared campaign ran an adventure for a high-level party (1Ed/2Ed) that depended upon the party casting a particular spell.
Nobody in the party had that spell, and a harrowing retreat was the only option.
In fact, the only PC in the campaign world with that spell was the DM's own PC...and he was the kind of mage who didn't share spells with other mages- even his allies.
(BTW, the guy still doesn't do that.)
PrCs and other Multiclassing is a design sink.
To you, perhaps, but not to everyone.
Remember, I'm not saying I dislike the 4Ed multiclassing system. I actually like it as an option. Before 4Ed's release, I was working on something like it for my upcoming 3.5 campaign.
I'm saying that
its not a substitute for real multiclassing.
Which group is a better determinant of a well-designed game?
Considering the more than 150 years of combined gaming experience in my group, and their willingness to teach others older editions of the game- especially their kids?
I'll go with my group, thank you very much, but in all honesty, though, the truth is "neither."
A game's mere simplicity is neither a flaw nor a feature. Longevity- coupled with measurable popularity- is the true test.
Chess, Go, Checkers- all have fairly simple rules, but have lasted centuries. Their simplicity is surface only, however, and require deep thought to master. In addition, their popularity waxes and wanes, but they never fade away.
Right now, neither of us has the proper frame of reference to determine which D&D edition is superior- we need the perspective of someone living 30+ years from now.