Arrellion said:These level caps just never made sense to myself and my friends.
MoogleEmpMog said:2. It codifies class and level = setting element. Classes and levels ultimately make very little sense except as a gameplay construct, and racial level limits made it explicitly clear that if Bob the Fighter was Boebiethel the Elf Fighter, he knew he was a Level x Fighter because he could no longer gain XP. Which I find completely ridiculous and silly.
3. In the same light, it makes no sense. What does a character who hits his level limit experience? What is the mechanism, in-setting, preventing him from advancing?
MoogleEmpMog said:6. Worst of all, racial level limits are just about the most anti-fun development imaginable. Getting past all the cheesiness at the lower levels, you end up with a character who can no longer advance mechanically in a meaningful way (caveat: this being AD&D, he could still load up with the millions, if not billions, of gp worth of treasure doled out by the classic modules). While his companions invariably got better.
But this should always happen because the concept was bad (or didn't fit), not because the character is impossible.Crothian said:Even without these limitaiotns I have said no to many a player character concept and its not the end of the world.
Inconsequenti-AL said:I never understood them from a setting point of view. Right - god hates elves, so no more cleric levels for you Mr Floppy ears.