Storm Raven
First Post
PapersAndPaychecks said:S1's definitely for 14th level clerics and wizards, and works well with higher. See the pregens listing below.
Actually, for the most part, with S1, it made little difference waht level you were, since most of the adventure consisted of using metagaming for the players to have their characters avoid the "you die, no save" traps and so on.
No they weren't. You can tell the tournament modules because, like A1-4 or C1-2 or others of their ilk, they have "Tournament" written on the front and a tournament scoring system.
Yeah, they were. The original G series were tournament modules used at Origins 1978. The D series was used as tournament modules for Gen Con 11. Considering I have copies of these on my shelf right now that say "Official Tournament Modules" on their cover and detail their use at Origins and GenCon, I don't think you have much of a leg to stand on.
It's true that the original characters to play the adventures were included in G1, and in slightly different form, in later printings of D1-2. It's also true that S1 included a wide variety of sample characters. Those were intended to give alternative options to the group, rather than necessarily to say that they were characters that SHOULD be used; and they served as a good benchmark against which to evaluate the actual party.
S1 was the original tournament module ever used, at Origins 1.
In fact, I think it's fair to say that those 1978-1979 modules were remarkably non-prescriptive about how the group should approach them (own characters, pregens, whatever).
They were desinged as tournament modules, with the idea that they would be played by the pregenerated characters included in the text. The fact that they got released for sale and general use was a side effect.
Seeing a pattern here?
Not really.
I'm afraid I think you're wrong about this too.
The bits of 1e that most people seem to remember best are the S1/GDQ group. They were certainly the best-selling D&D modules ever produced, with some of them edging up towards 100,000 sold. How do you explain their undoubted success and popularity in terms of a system that should have broken several levels earlier?
Maybe the fact that they were the only game in town when they were released has something to do with it? The subsequent 1e module market was dominated by mid level adventures with a smattering of high level adventures here and there, I think it is clear where most people played the system. Of course, several of the high level adventures you have cited were designed to showcase the battelsystem rules, rather than have actual high level characters adventure using the standard system, which tells me that the marketplace had decided that the system on its own didn't work very well at those points.