Yes! Yes! Yes!
You can have a great game, without it being unnecessarily complex.
Having 8 different types of AC to track (to say nothing of the 22 different types of modifiers that can affect AC), is unnecessarily complex, and really bogs down the high level game.
For more information and recommendations see the thread in General RPG Discussion titled "I hate math".
Personally, I recommend ridding the game of flat footed AC's (replacing it with a 'flat footed' attack bonus in combat), and use only a touch and full AC. All modifiers should clearly fit into one of these categories.
You can have a great game, without it being unnecessarily complex.
Having 8 different types of AC to track (to say nothing of the 22 different types of modifiers that can affect AC), is unnecessarily complex, and really bogs down the high level game.
For more information and recommendations see the thread in General RPG Discussion titled "I hate math".
Personally, I recommend ridding the game of flat footed AC's (replacing it with a 'flat footed' attack bonus in combat), and use only a touch and full AC. All modifiers should clearly fit into one of these categories.