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What is your biggest RPG heartbreak?

Emerikol

Adventurer
Numenera is probably my biggest heartbreak too. I really like Monte Cook so I want to buy stuff from him. I realized right away though that Numera had been infused with a lot of "modern game design" assumptions. A lot of player make choices and not the character making the choices. So I bought the original books but no more. Still like Monte and hope he puts out something I will like eventually.
 

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Parmandur

Book-Friend
4e
I was skeptical about 3e when it was first announced but WotC sent out some early announcements and guides that impressed me. Eric Noah's site was also a big help. And, in the end, WotC won me over to the new edition.

So I was excited when the 4e announcement came out. Plus, a friend of mine was working on it (we were working together when he left for the job at WotC). But the early information coming out did the opposite of what it had done for 3e - it just showed me more and more that the upcoming edition was not what I wanted. The marketing was terrible. And the end product was extremely disappointing from my perspective. It was the D&D that I was never looking for.
In the end, we played it because a couple of players in the group were really interested in it. But after 9 months, we were all pretty united in deciding to go back to 3e.
Similar experience, except I just stopped playing until 5E came out.
 


TheAlkaizer

Game Designer
I unfortunately have not tried that many systems yet (bought a ton though). So I don't have heartbreaks for a whole system. However, when I invested in Starfinder and book literally all its books, one of the fantasies I and my players were excited about was space combat. After reading it and playing it, it's probably our least favourite part of the system.
 


Marc_C

Solitary Role Playing
Numenera is probably my biggest heartbreak too. I really like Monte Cook so I want to buy stuff from him. I realized right away though that Numera had been infused with a lot of "modern game design" assumptions. A lot of player make choices and not the character making the choices. So I bought the original books but no more. Still like Monte and hope he puts out something I will like eventually.
We played it a bit. For us there was a disconnect between the illustrations and the system. I liked that the GM never rolls dice.

It is based on Jack Vances Dying Earth and Books of the New Sun by Gene Wolfe. I can play that type of setting using Fantasy AGE and mixing in Modern AGE.
 

Emerikol

Adventurer
We played it a bit. For us there was a disconnect between the illustrations and the system. I liked that the GM never rolls dice.

It is based on Jack Vances Dying Earth and Books of the New Sun by Gene Wolfe. I can play that type of setting using Fantasy AGE and mixing in Modern AGE.
I love the setting and the concept. So sure you could probably revamp the concept into a game of your choosing. I see where he is putting some of it into 5e rules but 5e is problematic for me too so I doubt I ever play it.
 

Marc_C

Solitary Role Playing
I love the setting and the concept. So sure you could probably revamp the concept into a game of your choosing. I see where he is putting some of it into 5e rules but 5e is problematic for me too so I doubt I ever play it.
If you prefer older systems I would probably go with Gamma World to do Numenera.
 

kenada

Legend
Supporter
My group's experience with OSE is with a GM who doesn't "get it" and isn't adaptable to the tastes of the players. As a result, they hate it. It has likely soured all of them on OSR systems - they're already talking about going back to 5E (or PF1).
If it doesn’t work out, I may seriously consider pitching 3e (not 3.5e or PF1). WWN has enough “greatest hits” elements from 3e and 4e that I’m hoping it won’t come to that.
 

Retreater

Legend
If it doesn’t work out, I may seriously consider pitching 3e (not 3.5e or PF1). WWN has enough “greatest hits” elements from 3e and 4e that I’m hoping it won’t come to that.
Unfortunately, I downsized my gaming collection during that era. Basically I got rid of all my 3.0 and 3.5 stuff, switched everything to PF.
So I've kept all my TSR era stuff, Pathfinder, 4th edition, and 5e (along with pretty complete collections of other systems that we'll probably never touch unfortunately - SWADE, WFRPG, Forbidden Lands).
 

kenada

Legend
Supporter
Unfortunately, I downsized my gaming collection during that era. Basically I got rid of all my 3.0 and 3.5 stuff, switched everything to PF.
So I've kept all my TSR era stuff, Pathfinder, 4th edition, and 5e (along with pretty complete collections of other systems that we'll probably never touch unfortunately - SWADE, WFRPG, Forbidden Lands).
I’ve still got my old 3e books, but they’re old. I’d just … hmm. Looks like DM’s Guild is missing a lot of 3e stuff. That complicates things. 😅
 



Savage Worlds, but probably not for the reason you'd think.

I've owned three different editions of Savage Worlds --- Explorer's, Deluxe, and Adventure.

From 2013 until 2021, it was the only system I GM'd. I GM'd 4 different settings/campaigns, 2 of which lasted at least 14 months.

I loved Savage Worlds. Still do in many ways. It's the first system that I ever truly made "my own." Savage Worlds was my system. The core of the rules and the freeform, skill-based character creation was a dream.

But by the end, my heart was broken, because somewhere along the way I fell out of love with Savage Worlds combat.

I don't know if something just got lost in translation moving from Deluxe edition to Adventure edition, or what, but where I'd never minded or cared about the swinginess of combat, suddenly it began to feel . . . not forced, exactly, but random. It no longer felt like player skill and tactics were making the difference, so much as just players waiting around for the dice to explode. My players knew all the min-maxing tricks, so it was getting harder to challenge them in combat without "over-tuning" the encounters.

And so at the start of this year, I began to feel my prior ardor just slipping away.

Early in 2020 we tried Edge of the Empire, and we really liked it. It was fun, and new, and fresh again, and the narrative dice really added something new, but when Covid hit, it threw everything into a loop. I ended up having to reorganize our gaming group.

Earlier this year, I convinced the group to try out Ironsworn, and it's gone so much better than I could have imagined or hoped. Our group is stoked to play Ironsworn now.

It's just been time to try new stuff. For sure Ironsworn will continue. We're going to play some Tiny D6 / Tiny Frontiers Sci-Fi. We're definitely going to jump back into FFG Star Wars / Genesys at some point. The combat model in Spellbound Kingdoms sounds different and intriguing enough that I'm definitely going to give it a shot, even though I think the setting is kind of whack. My kids love the Dragon Prince cartoon, and I've been intrigued by the Cortex+ system for a long time. And if Swords of the Serpentine ever makes it out of "beta preview", I'll probably buy a copy of that too.

Savage Worlds will always hold a fond place in my heart, but at the end, in 2021, it was just time to move on and try something new.
 

Sithlord

Adventurer
Savage Worlds, but probably not for the reason you'd think.

I've owned three different editions of Savage Worlds --- Explorer's, Deluxe, and Adventure.

From 2013 until 2021, it was the only system I GM'd. I GM'd 4 different settings/campaigns, 2 of which lasted at least 14 months.

I loved Savage Worlds. Still do in many ways. It's the first system that I ever truly made "my own." Savage Worlds was my system. The core of the rules and the freeform, skill-based character creation was a dream.

But by the end, my heart was broken, because somewhere along the way I fell out of love with Savage Worlds combat.

I don't know if something just got lost in translation moving from Deluxe edition to Adventure edition, or what, but where I'd never minded or cared about the swinginess of combat, suddenly it began to feel . . . not forced, exactly, but random. It no longer felt like player skill and tactics were making the difference, so much as just players waiting around for the dice to explode. My players knew all the min-maxing tricks, so it was getting harder to challenge them in combat without "over-tuning" the encounters.

And so at the start of this year, I began to feel my prior ardor just slipping away.

Early in 2020 we tried Edge of the Empire, and we really liked it. It was fun, and new, and fresh again, and the narrative dice really added something new, but when Covid hit, it threw everything into a loop. I ended up having to reorganize our gaming group.

Earlier this year, I convinced the group to try out Ironsworn, and it's gone so much better than I could have imagined or hoped. Our group is stoked to play Ironsworn now.

It's just been time to try new stuff. For sure Ironsworn will continue. We're going to play some Tiny D6 / Tiny Frontiers Sci-Fi. We're definitely going to jump back into FFG Star Wars / Genesys at some point. The combat model in Spellbound Kingdoms sounds different and intriguing enough that I'm definitely going to give it a shot, even though I think the setting is kind of whack. My kids love the Dragon Prince cartoon, and I've been intrigued by the Cortex+ system for a long time. And if Swords of the Serpentine ever makes it out of "beta preview", I'll probably buy a copy of that too.

Savage Worlds will always hold a fond place in my heart, but at the end, in 2021, it was just time to move on and try something new.
I love savage worlds but boy do i agree with you about the swinginess of combat. I adored the settings, especially hellfrost and slipstream. If you ever want more cool setting and you can convert to 5E then get some savage world books and just convert to whatever system you want. I loved 2E because Of the settings. I steal settings from savage worlds for my high technology planescape game.
 

Marc_C

Solitary Role Playing
Savage Worlds, but probably not for the reason you'd think.

I've owned three different editions of Savage Worlds --- Explorer's, Deluxe, and Adventure.

From 2013 until 2021, it was the only system I GM'd. I GM'd 4 different settings/campaigns, 2 of which lasted at least 14 months.

I loved Savage Worlds. Still do in many ways. It's the first system that I ever truly made "my own." Savage Worlds was my system. The core of the rules and the freeform, skill-based character creation was a dream.

But by the end, my heart was broken, because somewhere along the way I fell out of love with Savage Worlds combat.

I don't know if something just got lost in translation moving from Deluxe edition to Adventure edition, or what, but where I'd never minded or cared about the swinginess of combat, suddenly it began to feel . . . not forced, exactly, but random. It no longer felt like player skill and tactics were making the difference, so much as just players waiting around for the dice to explode. My players knew all the min-maxing tricks, so it was getting harder to challenge them in combat without "over-tuning" the encounters.

Savage Worlds will always hold a fond place in my heart, but at the end, in 2021, it was just time to move on and try something new.
Same for me. We played Interface Zero with SW 2e but combat was too swingy. TPK without any reason for it. PCs didn't do anything wrong. I was turned off.
 

bulletmeat

Explorer
I love savage worlds but boy do i agree with you about the swinginess of combat. I adored the settings, especially hellfrost and slipstream. If you ever want more cool setting and you can convert to 5E then get some savage world books and just convert to whatever system you want. I loved 2E because Of the settings. I steal settings from savage worlds for my high technology planescape game.
Ditto that. I ran Hellfrost SW and just kept thinking this would make a great 5e setting. And not 'to' hard to convert.
 

pogre

Legend
For me it was third edition warhammer fantasy roleplay. I actually liked a lot of the game mechanics, but my group absolutely hated it and we only played one session. I still don't think it is that bad of a system, but I will admit it failed to capture the atmosphere of the warhammer world.
 

Reynard

Legend
I'm probably wanting to escape the narrative elements if I'm right about what you mean by that term.

I love Fate except for the Fate Points which are deal breakers and are essential to Fate.
My problem with Fate is that as I get older I am sort of returning to want a little more immersion and negotiating Aspects and other meta-currencies pulls me out of the game. For some reason I recently find that unacceptable (whereas it was a draw for a while).

That's something I feel like we don't talk a lot about: how our own changing tastes impact how we feel about games over time.
 

Retreater

Legend
For me it was third edition warhammer fantasy roleplay. I actually liked a lot of the game mechanics, but my group absolutely hated it and we only played one session. I still don't think it is that bad of a system, but I will admit it failed to capture the atmosphere of the warhammer world.
I tried WFRPG 3 and wasn't immediately turned off by the components and changes to the game. What did it in for me was trying out a combat with a dwarf slayer, and I was able to solo kill a dragon. Then I tried a solo fight with a rat catcher and got killed by a goblin. Any system with that level of disparity with 1st level characters wouldn't fly in my group, so I boxed it up and resold it that week.
 

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