JacktheRabbit
Explorer
I start by fully admitting I hate characters that are uber optimized. Yes everyone is allowed to play any way they want, but I dislike when players do pure character optimization for combat. I find it very one dimensional and it turns DnD for a ROLE Playing Game to a combat board game. If that is how you want to play then just go buy a bunch of WH40K minis and play a pure math and combat game.
This brings me to my question. How do you balance your campaign? If your campaign is just a massive dungeon crawl then being 100% combat is the way to go, but a role play game should have balance. So how should a standard game be balanced? 50% combat 50% social interaction? Do you favor one over the other?
How much social do you think a campaign needs so that players who make balanced characters are happy and pure combat monsters are gimped enough to feel like they shoehorned their character by their choices?
This brings me to my question. How do you balance your campaign? If your campaign is just a massive dungeon crawl then being 100% combat is the way to go, but a role play game should have balance. So how should a standard game be balanced? 50% combat 50% social interaction? Do you favor one over the other?
How much social do you think a campaign needs so that players who make balanced characters are happy and pure combat monsters are gimped enough to feel like they shoehorned their character by their choices?