If you come to the table with the worst of all possible intentions, in the baddest of all possible faith, maybe. The book also doesn’t say you can’t roll a d4 or a d100. But it does say you roll a d20. If you need the book to list every die you can’t roll along side the one you should, that’s not a design problem, that’s a malicious player problem. The solution for that is simple. Show them the door.
I don't disagree with that.
Other things I've encountered include things such as the Ultra-Murder-Hobo Paladin: "no, see, I'm not violating my Oath because it doesn't specifically say..." [proceeds to murder an orphanage for the 'greater good']
Okay, yeah; maybe the rules don't specifically say that you can't do that and retain Good standing with Tyr, but I'm inclined to rule otherwise. Or, at least I would have, if it was a game I was DMing at home.
To be fair, I don't recall it being murdering an orphanage. If I remember correctly, it was crippling a child (by stabbing them in the leg) so that [I don't remember what the monsters were] would stop to devour the child and they (the paladin) could flee.
It was an Adventurer’s League game.
I wasn't the DM. Other players at the table (including myself) were less-than-enthused to play an entire session at that particular table.
Anyway, my point is that, I'm open-minded and like to encourage creative thinking. So, I want to say I'm "permissive," but there are alsp reasons why things like verisimilitude, shared race/class archtypes, and etc are important guiderails for what I believe to be an enjoyable D&D experience. In the context of this thread, some of those reasons come from having encountering scummy players.