What is your favorite d20 book?

Starfarer's Handbook and XCrawl, for showing off what can be done within the D&D system as far as non-traditional settings.

Oriental Adventures, for crunchy goodness.

d20 Modern, for simply being the best implementation of the d20 system I've seen so far, and the flexibility of the basic classes combined with the Advanced Classes. I'm desparately hoping that the Alternity campaign settings get updated for d20 Modern.
 

log in or register to remove this ad

The Hunt: Rise of Evil from MEG. This is fantasy-horror role playing done right.

Freeport: City of Adventure pulls a close second with it's dark and gritty feel.

Mind the deciding facter between these two is editing, whic F:COA simply did not have.
 

well, as long as WotC book sare allowed. BoVD and Feind Folio tied for equal. They've both (especially together) added a whole new dimension to my campaign, which is now focused a whole lot on fiend worship and associated nastiness.
 

I can't pick just one.

For just overall use- The original Player's Guide. It's the basics and get's referred to regularly.

For plain usefulness- Green Ronon's Pocket Grimoire series. All those spells and items collected under one cover is a gawdsend.

Recently- Manual of the Planes and Fiend Foloio since I'm getting into plane hopping.

And I'm not sure if it counts, but it is a resource I use a lot as of late- EN WORLD and its community.
 


Wish there could be only one! :)

Bluffside - wonderful campaign home port for characters and adventure ideas.

Monsternomicon - just like the monsters, layout and flavor.

AEG Toolbox - Hey, it is a book about tables but it is packed with them and they are useful.

Airships - great constuction and combat rules.
 

We really need differing categories. Best read, Best art, most usefull, etc, etc. My favorite is Hollowfaust: City of Necromancers. This book was a fresh and creative take on non evil necromancy and detailed an awesome city that once you read, you just have to use in your campaign (if you're me anyway). Plot hooks galore, neat ambience for your campaign, some creepyness, some humour, this book is what all city books should be.
 

The single most used book for me is the PHB, followed by Sword & Fist (mainly for some prestige classes I use for NPCs). I have a feeling the PHB could be replaced by the formatted SRD I recently purchased, since it will make looking up rules etc. during a game much faster, but this remains to be seen yet.

There are not many books among my collection that I use frequently. From the d20 books Shelzar: City of Sin and Secrets & Societies get mined for NPCs, as do the VDH and LoD, and sometimes I use my FRCS to check something campaign specific, but usually I make my own campaign sourcebook, even though both of my current campaigns are set in the FR.
 

I'd have to go with Book of the Righteous. Even if you only use bits and pieces of it, the sheer amount of info is worth every penny. And the "Holy Warrior" class is the paladin done right!!
 

Can I say Mutants and Masterminds? Although not strictly d20, although actually relies more on a d20 than D&D.

Why?

No classes, no hit points plus it has super-heros.
 
Last edited:

Remove ads

Top