As I get close to end what was a more trying "open world" and "player driven" than I expected D&D campaign, I think I want the next one to be more story driven and linear.
So what linear, story driven TTRPG campaigns have you played or run that you really like? Any system, but extra points if there is VTT support for it.
Some details would be helpful, too: theme, mood, how long it lasted, how much freedom PCs have within the bounds of the story, etc.
Thanks.
So what linear, story driven TTRPG campaigns have you played or run that you really like? Any system, but extra points if there is VTT support for it.
Some details would be helpful, too: theme, mood, how long it lasted, how much freedom PCs have within the bounds of the story, etc.
Thanks.

