What Is Your Favorite Linear Adventure/Campaign

You mentioned VTT support. If you use Fantasy Grounds most of the old PF1 adventures paths support.

Roll20 has support for some as well.

If your a Foundry user some of the newer PF2 APs have support.

Enemy Within for WHFRP 4e is fully supported. The WHFRP 4e system support is excellent generally as well.
 

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RHoD is a great adventure. It is one of very few 3.x books I kept after a massive purge due to a move.

I wonder if there are any good conversions for it, to 5E or otherwise.
Back when I first decided to try my hand at GMing, I went looking for any and all advice, and Matt Coville would bring up RHoD repeatedly, so I went looking for a 5e conversion. I recall a thread on GitP that I was going to link, but there's been more since then, which has been collated in this reddit thread.
 


The outstanding example for me is Shiki (Four Seasons) for Sengoku, a series of four adventures based on the four seasons which takes our protagonists from escaping a besieged castle with the baby heir to, fifteen years later, supporting the heir as he retakes his ancestral lands from the usurper.

When I ran it, we played 15 years in 15 hours, and it was truly epic. I set it in the actual Sengoku period - their enemy was Oda Nobunaga, their ally was Takeda Shingen, their nemesis (mainly in the court and intrigue scenes) was Toyotomi Hideyoshi (played according to one historical version as a grinning capering monkey-like vizier), and their final battle against Nobunaga (cutting short his wars of conquest and his life*) was on the slopes of Mount Fuji.

*One PC’s journey was that he was an intensely honourable figure who was slightly broken by events and decided that Nobunaga was unstoppable except by dishonourable means; he disguised himself and joined Nobunaga’s army, working his way up to being one of his bodyguards over several years, and then assassinated him (while calmly and clearly stating why he was doing so) in the middle of the final battle. He died laughing on a dozen spears.

(A lovely player addition was that one of the PCs had a crush on his lord’s wife and was devastated when she remained behind in the first adventure with her husband to commit seppuku when the castle fell. On the journey to safety to the baby’s uncle, the group encountered the lady’s cousin Eboshi, who bore a strong resemblance to her and was on her way to an arranged marriage with Takeda Shingen. The PC fell in love with her, and chose to briefly leave the group to escort her to her wedding. Eboshi gave birth to Takeda Ran, who was of course actually the PC’s daughter; Ran went on to marry the PCs’ lord (now all grown up, or rather a teenager) and Eboshi married the PC after Shingen’s death.)
 
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I've run a number of adventure paths (formal and non-formal) over the years. Favorites include:
Scourge of the Slavelords (A series modules) - run in 1e and 3e
Queen of Spiders (G, D, Q series modules) - run in 1e and 3e
Age of Worms - run in 5e

They've all been very enjoyable.
The two 1e paths are short paths that run well together into a longer campaign. Good mood and tone, great villains to despise.
Age of Worms has probably one of the best AP starting adventures - Whispering Cairn is just brilliant.
 

I also have a soft spot for The Shackled City AP. It was the first 'AP' from what became Paizo in Dungeon magazine. It's a little rough around the edges but with a little work on foreshadowing, and some judicious edits I think it could be amazing. I dearly love the Cauldron setting too. No VTT support though, so you'd have to prep everything for it.

The Fantasy Grounds implementation of PF1 is amazing, very, very good. The base Foundry modules and libraries for PF1 are also very good. The 3.5 Foundry module is amazing, it's had mostly a single maintainer for a long while and he turned it into a labor of love. As all things Foundry its a robust as you want it to be. I'm primarily a Foundry user and I've found it is no too much trouble to prep an AP. I tend to do them one book at a time. Most of the time I can find user drawn maps for them already and putting tokens together is simple enough. If I can’t find a map it’s not too difficult to extract the map from the interactive map books and use it.
 
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I loved running Skull & Shackles for Pathfinder. Rime of the Frostmaiden for D&D 5e was also good. And while I haven't played it, Crown of the Oathbreaker by Elderbrain looks fantastic. I read the prelude, and it was in depth, yet still made you think - this is going to be awesome. (Huge VTT support in this one.)

As a player, Saltmarsh, Candlekeep, Infinite Staircase, and Tomb of Annihilation were all fun. (I will say there were three different DMs, and all put in a lot of work to tailor it.)
 

Are these all linear campaigns? I wouldn't say so. To me, Tyranny of Dragons is a linear campaign. Tomb of Annihilation is not. Nor are Tomb of Annihilation, Princes of the Apocalypse, Rime of the Frost Maiden. Storm King's Thunder and Dragon Heist are written as linear adventures...but they don't actually have to be played as linear adventures.
 


Are these all linear campaigns? I wouldn't say so. To me, Tyranny of Dragons is a linear campaign. Tomb of Annihilation is not. Nor are Tomb of Annihilation, Princes of the Apocalypse, Rime of the Frost Maiden. Storm King's Thunder and Dragon Heist are written as linear adventures...but they don't actually have to be played as linear adventures.
They are Adventure Paths, and therefore, can be played linearly. Their setup in the book is linear.
 

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