zarionofarabel
Hero
Oh wow, I'm embarrassed I forgot that one. It's the GPC for LotR.The Darkening of Mirkwood, TOR1ed
Oh wow, I'm embarrassed I forgot that one. It's the GPC for LotR.The Darkening of Mirkwood, TOR1ed
Tomb of Annihilation and Rime of the Frostmaiden aren’t adventure paths and definitely aren’t linear. They’re both Sandboxes. I’d throw Curse of Strahd into this mix as well. Their chapters or parts of chapters can largely be played in varying orders.They are Adventure Paths, and therefore, can be played linearly. Their setup in the book is linear.
That's fair. Although Rime starts out sandboxy with Ten Towns, but then definitely gets on the linear path later. And Tomb is definitely sandbox, but with little work, it can become very linear.Tomb of Annihilation and Rime of the Frostmaiden aren’t adventure paths and definitely aren’t linear. They’re both Sandboxes. I’d throw Curse of Strahd into this mix as well. Their chapters or parts of chapters can largely be played in varying orders.
I think Rime is an illusory sandbox. If you follow the advice in the book, the PCs can do like 3 things before they have to move on. It is the most "tabletop CRPG" of all of WotC's adventures I think.That's fair. Although Rime starts out sandboxy with Ten Towns, but then definitely gets on the linear path later. And Tomb is definitely sandbox, but with little work, it can become very linear.
Having played TEW, I’d say that it’s excellent for the first three parts and then falls down badly in Kislev (there are lots of online fixes for this) and the last part is honestly kind of a massive genre change with railroaded cod-LotR shenanigans. So yes, definitely great for the first 60% but I don’t think they stuck the approach or the landing.So the best linear campaign of any system is The Enemy Within. Five parts. There’s a lot of agency within each part. It’s got the best NPCs of any campaign and a scale that makes it epic. I have played it in WFRP and also converted it to 3e/Pathfinder - possible because the story and characters are so darn good. It’s long though and spread across 5 books it’s relatively expensive - though you could absolutely just get the foundry modules and run from that.
Runners up would be…
2nd : Rise of the Runelords - far tighter than the Age Of Worms and Shackled City which suffered from bloat and irrelevant adventure. Grand in scale but with tons of small details. Excellent starter adventure.
1st : Curse of the Crimson Throne - cool premise. Set in a city which is fairly unusual for a 6 part AP.
You’re missing out. Parts four and five have been completely reworked in the latest release.Having played TEW, I’d say that it’s excellent for the first three parts and then falls down badly in Kislev (there are lots of online fixes for this) and the last part is honestly kind of a massive genre change with railroaded cod-LotR shenanigans. So yes, definitely great for the first 60% but I don’t think they stuck the approach or the landing.
Really liked the setting of The Shackled City but as the first AP it really leaned hard on dungeons, fights, and railroading. I think I preferred Age of Worms. Great to have both in Dungeon, though.