Hexmage-EN
Legend
If you answer the poll with "an adventure book", please comment with which one you mean and why.
For me personally it has to be Explorer's Guide to Wildemount, for the following reasons:
For me personally it has to be Explorer's Guide to Wildemount, for the following reasons:
- Included after the descriptions of the gods are many "lesser idols" that can serve as warlock patrons. It's nice to see a setting book actually include examples of specific patrons for that world that players can pick for their warlock characters, such as the imprisoned leviathan Uk'otoa, the penitent solar Xalicas, and the godhood-seeking archfey known as The Traveler.
- The gazetteer touches on every named location on the map, with many locations having at least one accompanying adventure hook.
- The flavor of each region is further reinforced by a list of laws and their punishments. For example, the Clovis Concord of the Menagerie Coast allows private worship of evil deities but bans public displays, the Kryn Dynasty of Eastern Wynandir bans the worship of evil gods, and the Dwendalian Empire of Western Wynandir is in control of all the temples and bans worship of even some of the non-evil gods. The Clovis Concord is also the only one to not include capital punishment for any crime.
- The section on races talks about them in general before going on to describe their presence (or lack thereof) in the various major regions of the setting and how they are perceived. Even races like aarakocra, goliaths, and tortles get this treatment. A particularly interesting example involves aasimar born in the Dwendalian Empire; those born to worshipers of state-approved gods are seen as a good omen, but a couple that worships an unapproved deity and has an aasimar child fears the attention that their child could bring upon them from investigating government officials.
- Instead of a single introductory adventure, each of the four major regions of the setting gets one that showcases some aspect of the region.
Last edited: