Human Smart Ordinary 3/Charismatic Ordinary 1: CR 3; Medium-sized humanoid; HD 4d6-4; hp 10; Mas 8; Init +1; Spd 30 ft.; Defense 14, touch 13, flat-footed 13 (+1 Dex, +2 class, +1 leather jacket); BAB +2; Grap +2; Atk +2 melee (1d3, unarmed); Full Atk +2 melee (1d3, unarmed), or +3 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL Family, Friends, Good, United States; SV Fort +1, Ref +3, Will +5; AP 0; Rep +5;
Str 10, Dex 12, Con 8, Int 14, Wis 16, Cha 13.
Occupation: Technician (bonus class skills: Computer Use, Craft (electronics), Knowledge (physical sciences), Wealth +3)
Skills: Bluff +2, Computer Use +11, Craft (chemical) +6, Craft (electronic) +8, Craft (mechanical) +6, Craft (visual art) +6, Diplomacy +3, Disguise +2, Disable Device +6, Investigate +6, Knowledge (earth & life sciences) +6, Knowledge (physical sciences) +9, Knowledge (technology) +6, Perform (act) +4, Perform (sing) +2, Perform (wind instrument) +2, Profession (accelerator operator) +10, Read/Write English, Read/Write German, Read/Write Technobabble, Repair +11, Research +7, Sense Motive +8, Speak English, Speak German, Speak Technobabble.
Feats: Attentive, Creative, Gearhead, Simple Weapons Proficiency.
Talents: None.
Wealth Bonus: +6
Possessions: Leather jacket, casual clothing, Saturn SW2 (economy wagon), small house.